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Mountain
1.0.0
Simple C++ 2D Game Framework
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This is the complete list of members for Mountain::Draw, including all inherited members.
| Arc(Vector2 center, float_t radius, float_t startingAngle, float_t deltaAngle, Vector2 scale=Vector2::One(), const Color &color=Color::White()) | Mountain::Draw | static |
| ArcFilled(Vector2 center, float_t radius, float_t startingAngle, float_t deltaAngle, Vector2 scale=Vector2::One(), const Color &color=Color::White()) | Mountain::Draw | static |
| Circle(Vector2 center, float_t radius, Vector2 scale=Vector2::One(), const Color &color=Color::White()) | Mountain::Draw | static |
| CircleFilled(Vector2 center, float_t radius, Vector2 scale=Vector2::One(), const Color &color=Color::White()) | Mountain::Draw | static |
| Clear(const Color &color) | Mountain::Draw | static |
| Flush() | Mountain::Draw | static |
| Line(Vector2 point1, Vector2 point2, const Color &color=Color::White()) | Mountain::Draw | static |
| Line(Vector2 point1, Vector2 point2, const Color &color1, const Color &color2) | Mountain::Draw | static |
| ParticleSystem (defined in Mountain::Draw) | Mountain::Draw | friend |
| Point(Vector2 position, const Color &color=Color::White()) (defined in Mountain::Draw) | Mountain::Draw | static |
| Rectangle(Vector2 position, Vector2 size, const Color &color=Color::White()) | Mountain::Draw | static |
| Rectangle(const Mountain::Rectangle &rectangle, const Color &color=Color::White()) | Mountain::Draw | static |
| RectangleFilled(Vector2 position, Vector2 size, const Color &color=Color::White()) | Mountain::Draw | static |
| RectangleFilled(const Mountain::Rectangle &rectangle, const Color &color=Color::White()) | Mountain::Draw | static |
| Renderer (defined in Mountain::Draw) | Mountain::Draw | friend |
| RenderTarget (defined in Mountain::Draw) | Mountain::Draw | friend |
| RenderTarget(const RenderTarget &renderTarget, Vector2 position=Vector2::Zero(), Vector2 scale=Vector2::One(), float_t rotation=0, Vector2 uv0=Vector2::Zero(), Vector2 uv1=Vector2::One(), const Color &color=Color::White(), Meta::UnderlyingEnumType< DrawTextureFlipping > flipFlags=static_cast< Meta::UnderlyingEnumType< DrawTextureFlipping >>(DrawTextureFlipping::None)) | Mountain::Draw | static |
| Text(const Font &font, const std::string &text, Vector2 position, float_t scale=1.f, const Color &color=Color::White()) | Mountain::Draw | static |
| Texture(const Texture &texture, Vector2 position, Vector2 scale=Vector2::One(), float_t rotation=0.f, Vector2 origin=Vector2::Zero(), Vector2 uv0=Vector2::Zero(), Vector2 uv1=Vector2::One(), const Color &color=Color::White(), Meta::UnderlyingEnumType< DrawTextureFlipping > flipFlags=static_cast< Meta::UnderlyingEnumType< DrawTextureFlipping >>(DrawTextureFlipping::None)) | Mountain::Draw | static |
| Triangle(Vector2 point1, Vector2 point2, Vector2 point3, const Color &color=Color::White()) | Mountain::Draw | static |
| Triangle(Vector2 point1, Vector2 point2, Vector2 point3, const Color &color1, const Color &color2, const Color &color3) | Mountain::Draw | static |
| TriangleFilled(Vector2 point1, Vector2 point2, Vector2 point3, const Color &color=Color::White()) | Mountain::Draw | static |
| TriangleFilled(Vector2 point1, Vector2 point2, Vector2 point3, const Color &color1, const Color &color2, const Color &color3) | Mountain::Draw | static |