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Mountain
1.0.0
Simple C++ 2D Game Framework
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This is the complete list of members for Mountain::ParticleSystemModules::Base, including all inherited members.
| Base()=default (defined in Mountain::ParticleSystemModules::Base) | Mountain::ParticleSystemModules::Base | |
| BeginImGui(uint32_t *enabledModulesInt, Types type) const (defined in Mountain::ParticleSystemModules::Base) | Mountain::ParticleSystemModules::Base | protected |
| EndImGui() const (defined in Mountain::ParticleSystemModules::Base) | Mountain::ParticleSystemModules::Base | protected |
| RenderDebug(const ParticleSystem &system, Vector2 renderTargetSizeDiff) const (defined in Mountain::ParticleSystemModules::Base) | Mountain::ParticleSystemModules::Base | virtual |
| RenderImGui(uint32_t *enabledModulesInt)=0 (defined in Mountain::ParticleSystemModules::Base) | Mountain::ParticleSystemModules::Base | pure virtual |
| SetComputeShaderUniforms(const ComputeShader &computeShader, Types enabledModules) const =0 (defined in Mountain::ParticleSystemModules::Base) | Mountain::ParticleSystemModules::Base | pure virtual |
| ~Base()=default (defined in Mountain::ParticleSystemModules::Base) | Mountain::ParticleSystemModules::Base | virtual |