World Builder  1.1.0-pre
A geodynamic initial conditions generator
WorldBuilder::Point< dim > Member List

This is the complete list of members for WorldBuilder::Point< dim >, including all inherited members.

cheap_relative_distance_cartesian(const Point< 2 > &two) constWorldBuilder::Point< dim >inline
cheap_relative_distance_spherical(const Point< 2 > &two) constWorldBuilder::Point< dim >inline
coordinate_systemWorldBuilder::Point< dim >private
distance(const Point< 2 > &two) constWorldBuilder::Point< dim >
get_array() constWorldBuilder::Point< dim >inline
get_coordinate_system() constWorldBuilder::Point< dim >inline
norm() constWorldBuilder::Point< dim >inline
norm_square() constWorldBuilder::Point< dim >inline
norm_square() constWorldBuilder::Point< dim >inline
norm_square() constWorldBuilder::Point< dim >inline
operator*(const Point< dim > &point_right) constWorldBuilder::Point< dim >inline
operator*(const double scalar) constWorldBuilder::Point< dim >inline
operator*=(const double scalar)WorldBuilder::Point< dim >inline
operator+(const Point< dim > &point_right) constWorldBuilder::Point< dim >inline
operator+=(const Point< dim > &point_right)WorldBuilder::Point< dim >inline
operator-(const Point< dim > &point_right) constWorldBuilder::Point< dim >inline
operator-=(const Point< dim > &point_right)WorldBuilder::Point< dim >inline
operator/(const double scalar) constWorldBuilder::Point< dim >inline
operator/=(const double scalar)WorldBuilder::Point< dim >inline
operator<<(std::ostream &output, const Point< dim > &stream_point)WorldBuilder::Point< dim >friend
operator=(const Point< dim > &point_right)WorldBuilder::Point< dim >inline
operator==(const Point< dim > &point_) constWorldBuilder::Point< dim >inline
operator[](const size_t index) constWorldBuilder::Point< dim >inline
operator[](const size_t index)WorldBuilder::Point< dim >inline
pointWorldBuilder::Point< dim >private
Point(CoordinateSystem coordinate_system_)WorldBuilder::Point< dim >inline
Point(const std::array< double, dim > &location, CoordinateSystem coordinate_system_)WorldBuilder::Point< dim >inline
Point(const Point< dim > &location, CoordinateSystem coordinate_system_)WorldBuilder::Point< dim >inline
Point(const Point< dim > &location)WorldBuilder::Point< dim >inline
Point(const double x, const double y, CoordinateSystem coordinate_system)WorldBuilder::Point< dim >
Point(const double x, const double y, const double z, CoordinateSystem coordinate_system)WorldBuilder::Point< dim >
Point(const double x, const double y, const CoordinateSystem coordinate_system_)WorldBuilder::Point< dim >
Point(const double, const double, CoordinateSystem coordinate_system_)WorldBuilder::Point< dim >
Point(const double, const double, const double, CoordinateSystem coordinate_system_)WorldBuilder::Point< dim >
Point(const double x, const double y, const double z, CoordinateSystem coordinate_system_)WorldBuilder::Point< dim >
~Point()=defaultWorldBuilder::Point< dim >inline