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World Builder
1.1.0-pre
A geodynamic initial conditions generator
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This is the complete list of members for WorldBuilder::Point< dim >, including all inherited members.
| cheap_relative_distance_cartesian(const Point< 2 > &two) const | WorldBuilder::Point< dim > | inline |
| cheap_relative_distance_spherical(const Point< 2 > &two) const | WorldBuilder::Point< dim > | inline |
| coordinate_system | WorldBuilder::Point< dim > | private |
| distance(const Point< 2 > &two) const | WorldBuilder::Point< dim > | |
| get_array() const | WorldBuilder::Point< dim > | inline |
| get_coordinate_system() const | WorldBuilder::Point< dim > | inline |
| norm() const | WorldBuilder::Point< dim > | inline |
| norm_square() const | WorldBuilder::Point< dim > | inline |
| norm_square() const | WorldBuilder::Point< dim > | inline |
| norm_square() const | WorldBuilder::Point< dim > | inline |
| operator*(const Point< dim > &point_right) const | WorldBuilder::Point< dim > | inline |
| operator*(const double scalar) const | WorldBuilder::Point< dim > | inline |
| operator*=(const double scalar) | WorldBuilder::Point< dim > | inline |
| operator+(const Point< dim > &point_right) const | WorldBuilder::Point< dim > | inline |
| operator+=(const Point< dim > &point_right) | WorldBuilder::Point< dim > | inline |
| operator-(const Point< dim > &point_right) const | WorldBuilder::Point< dim > | inline |
| operator-=(const Point< dim > &point_right) | WorldBuilder::Point< dim > | inline |
| operator/(const double scalar) const | WorldBuilder::Point< dim > | inline |
| operator/=(const double scalar) | WorldBuilder::Point< dim > | inline |
| operator<<(std::ostream &output, const Point< dim > &stream_point) | WorldBuilder::Point< dim > | friend |
| operator=(const Point< dim > &point_right) | WorldBuilder::Point< dim > | inline |
| operator==(const Point< dim > &point_) const | WorldBuilder::Point< dim > | inline |
| operator[](const size_t index) const | WorldBuilder::Point< dim > | inline |
| operator[](const size_t index) | WorldBuilder::Point< dim > | inline |
| point | WorldBuilder::Point< dim > | private |
| Point(CoordinateSystem coordinate_system_) | WorldBuilder::Point< dim > | inline |
| Point(const std::array< double, dim > &location, CoordinateSystem coordinate_system_) | WorldBuilder::Point< dim > | inline |
| Point(const Point< dim > &location, CoordinateSystem coordinate_system_) | WorldBuilder::Point< dim > | inline |
| Point(const Point< dim > &location) | WorldBuilder::Point< dim > | inline |
| Point(const double x, const double y, CoordinateSystem coordinate_system) | WorldBuilder::Point< dim > | |
| Point(const double x, const double y, const double z, CoordinateSystem coordinate_system) | WorldBuilder::Point< dim > | |
| Point(const double x, const double y, const CoordinateSystem coordinate_system_) | WorldBuilder::Point< dim > | |
| Point(const double, const double, CoordinateSystem coordinate_system_) | WorldBuilder::Point< dim > | |
| Point(const double, const double, const double, CoordinateSystem coordinate_system_) | WorldBuilder::Point< dim > | |
| Point(const double x, const double y, const double z, CoordinateSystem coordinate_system_) | WorldBuilder::Point< dim > | |
| ~Point()=default | WorldBuilder::Point< dim > | inline |