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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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This is the complete list of members for TileViewer, including all inherited members.
| aBoard | TileViewer | |
| atlasSizePixels | TileViewer | |
| init(const int _worldSizeXY, const int _nAtlas, const int _tileSizePixels, const int _atlasSizePixels) | TileViewer | inline |
| loadAtlas(Texture *t, short int layer) | TileViewer | inline |
| operator()(const unsigned int x, const unsigned int y, const unsigned int z) | TileViewer | inline |
| pushTexture(Texture *t, short int layer) | TileViewer | inline |
| putTile(const int _x, const int _y, const int _z, const int _tileID) | TileViewer | inline |
| render(const int _screenX1, const int _screenY1, const int _screenX2, const int _screenY2, const double _centerTileX, const double _centerTileY) | TileViewer | inline |
| tileSizePixels | TileViewer | |
| TileViewer() | TileViewer | inline |
1.8.13