supertux
angrystone.hpp
1 // AngryStone - A spiked block that charges towards the player
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_ANGRYSTONE_HPP
18 #define HEADER_SUPERTUX_BADGUY_ANGRYSTONE_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 class AngryStone final : public BadGuy
23 {
24 public:
25  AngryStone(const ReaderMapping& reader);
26 
27  virtual void collision_solid(const CollisionHit& hit) override;
28  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
29  virtual void active_update(float dt_sec) override;
30  virtual void kill_fall() override;
31  virtual void freeze() override;
32  virtual void unfreeze(bool melt = true) override;
33  virtual bool is_freezable() const override;
34  virtual bool is_flammable() const override;
35 
36  virtual std::string get_overlay_size() const override { return "3x3"; }
37  static std::string class_name() { return "angrystone"; }
38  virtual std::string get_class_name() const override { return class_name(); }
39  static std::string display_name() { return _("Angry Stone"); }
40  virtual std::string get_display_name() const override { return display_name(); }
41  virtual GameObjectClasses get_class_types() const override { return BadGuy::get_class_types().add(typeid(AngryStone)); }
42 
43 protected:
44  virtual std::vector<Direction> get_allowed_directions() const override;
45 
46 protected:
47  enum AngryStoneState
48  {
49  IDLE,
50  CHARGING,
51  ATTACKING,
52  RECOVERING
53  };
54 
55 private:
56  Vector m_attack_direction;
57  Vector m_old_wall_direction;
58  Timer m_timer;
59  AngryStoneState m_state;
60 
61 private:
62  AngryStone(const AngryStone&) = delete;
63  AngryStone& operator=(const AngryStone&) = delete;
64 };
65 
66 #endif
67 
68 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: angrystone.cpp:70
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: angrystone.cpp:186
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: angrystone.cpp:41
Definition: angrystone.hpp:22
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: angrystone.hpp:41
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: angrystone.hpp:40
virtual void unfreeze(bool melt=true) override
Called to unfreeze the badguy.
Definition: angrystone.cpp:194
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: angrystone.cpp:212
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: angrystone.cpp:206
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: angrystone.cpp:81
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: angrystone.cpp:61
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
This class collects data about a collision.
Definition: collision_hit.hpp:44