supertux
block.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_BLOCK_HPP
18 #define HEADER_SUPERTUX_OBJECT_BLOCK_HPP
19 
20 #include "object/moving_sprite.hpp"
21 
22 class Player;
23 class ReaderMapping;
24 
25 class Block : public MovingSprite
26 {
27  friend class FlipLevelTransformer;
28 
29 public:
30  Block(const Vector& pos, const std::string& sprite_file);
31  Block(const ReaderMapping& mapping, const std::string& sprite_file);
32 
33  virtual GameObjectClasses get_class_types() const override { return MovingSprite::get_class_types().add(typeid(Block)); }
34 
35  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
36  virtual void update(float dt_sec) override;
37  virtual void draw(DrawingContext& context) override;
38 
39  virtual void on_flip(float height) override;
40 
41  virtual int get_layer() const override { return LAYER_OBJECTS + 1; }
42 
43  void start_bounce(GameObject* hitter);
44 
45 protected:
46  virtual void hit(Player& player) = 0;
47 
48  void start_break(GameObject* hitter);
49  void break_me();
50 
51 protected:
52  bool m_bouncing;
53  bool m_breaking;
54  float m_bounce_dir;
55  float m_bounce_offset;
56  float m_original_y;
57 
58 private:
59  Block(const Block&) = delete;
60  Block& operator=(const Block&) = delete;
61 };
62 
63 #endif
64 
65 /* EOF */
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: block.cpp:130
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: block.cpp:68
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_sprite.hpp:60
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: block.cpp:153
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: block.hpp:33
Vertically or horizontally flip a level.
Definition: flip_level_transformer.hpp:34
Definition: reader_mapping.hpp:32
Abstract base class for ""MovingObject""s, that are represented by a sprite.
Definition: moving_sprite.hpp:33
This module contains methods controlling the player.
Definition: player.hpp:47
Definition: block.hpp:25
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: block.cpp:209