17 #ifndef HEADER_SUPERTUX_OBJECT_BLOCK_HPP 18 #define HEADER_SUPERTUX_OBJECT_BLOCK_HPP 20 #include "object/moving_sprite.hpp" 30 Block(
const Vector& pos,
const std::string& sprite_file);
36 virtual void update(
float dt_sec)
override;
39 virtual void on_flip(
float height)
override;
41 virtual int get_layer()
const override {
return LAYER_OBJECTS + 1; }
46 virtual void hit(
Player& player) = 0;
55 float m_bounce_offset;
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: block.cpp:130
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: block.cpp:68
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_sprite.hpp:60
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: block.cpp:153
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: block.hpp:33
Definition: reader_mapping.hpp:32
Abstract base class for ""MovingObject""s, that are represented by a sprite.
Definition: moving_sprite.hpp:33
This module contains methods controlling the player.
Definition: player.hpp:47
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: block.cpp:209