17 #ifndef HEADER_SUPERTUX_BADGUY_BOUNCING_SNOWBALL_HPP 18 #define HEADER_SUPERTUX_BADGUY_BOUNCING_SNOWBALL_HPP 20 #include "badguy/badguy.hpp" 35 virtual void unfreeze(
bool melt =
true)
override;
37 virtual std::string get_overlay_size()
const override {
return "2x2"; }
38 static std::string class_name() {
return "bouncingsnowball"; }
39 virtual std::string get_class_name()
const override {
return class_name(); }
40 static std::string display_name() {
return _(
"Bouncing Snowball"); }
44 virtual GameObjectTypes
get_types()
const override;
45 virtual std::string get_default_sprite_name()
const override;
47 virtual void after_editor_set()
override;
49 virtual bool is_freezable()
const override;
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: bouncing_snowball.cpp:128
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual void unfreeze(bool melt=true) override
Called to unfreeze the badguy.
Definition: bouncing_snowball.cpp:163
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: bouncing_snowball.hpp:42
virtual GameObjectTypes get_types() const override
Get all types of the object, if available.
Definition: bouncing_snowball.cpp:90
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: bouncing_snowball.cpp:117
virtual void active_update(float) override
called each frame when the badguy is activated.
Definition: bouncing_snowball.cpp:51
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: bouncing_snowball.hpp:41
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: bouncing_snowball.hpp:48
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void initialize() override
called immediately before the first call to initialize
Definition: bouncing_snowball.cpp:44
Definition: bouncing_snowball.hpp:22
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: bouncing_snowball.cpp:156