supertux
bouncing_snowball.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_BOUNCING_SNOWBALL_HPP
18 #define HEADER_SUPERTUX_BADGUY_BOUNCING_SNOWBALL_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 class BouncingSnowball final : public BadGuy
23 {
24 public:
25  BouncingSnowball(const ReaderMapping& reader);
26  BouncingSnowball(const Vector& pos, Direction d, float x_vel = 80);
27 
28  virtual void initialize() override;
29 
30  virtual void active_update(float) override;
31 
32  virtual void collision_solid(const CollisionHit& hit) override;
33  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
34 
35  virtual void unfreeze(bool melt = true) override;
36 
37  virtual std::string get_overlay_size() const override { return "2x2"; }
38  static std::string class_name() { return "bouncingsnowball"; }
39  virtual std::string get_class_name() const override { return class_name(); }
40  static std::string display_name() { return _("Bouncing Snowball"); }
41  virtual std::string get_display_name() const override { return display_name(); }
42  virtual GameObjectClasses get_class_types() const override { return BadGuy::get_class_types().add(typeid(BouncingSnowball)); }
43 
44  virtual GameObjectTypes get_types() const override;
45  virtual std::string get_default_sprite_name() const override;
46 
47  virtual void after_editor_set() override;
48  virtual bool is_snipable() const override { return true; }
49  virtual bool is_freezable() const override;
50 
51 protected:
52  virtual bool collision_squished(GameObject& object) override;
53 
54 private:
55  enum Type {
56  NORMAL,
57  FATBAT
58  };
59 
60  float m_x_speed;
61 
62 private:
63  BouncingSnowball(const BouncingSnowball&) = delete;
64  BouncingSnowball& operator=(const BouncingSnowball&) = delete;
65 };
66 
67 #endif
68 
69 /* EOF */
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: bouncing_snowball.cpp:128
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual void unfreeze(bool melt=true) override
Called to unfreeze the badguy.
Definition: bouncing_snowball.cpp:163
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: bouncing_snowball.hpp:42
virtual GameObjectTypes get_types() const override
Get all types of the object, if available.
Definition: bouncing_snowball.cpp:90
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: bouncing_snowball.cpp:117
virtual void active_update(float) override
called each frame when the badguy is activated.
Definition: bouncing_snowball.cpp:51
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: bouncing_snowball.hpp:41
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: bouncing_snowball.hpp:48
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void initialize() override
called immediately before the first call to initialize
Definition: bouncing_snowball.cpp:44
Definition: bouncing_snowball.hpp:22
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: bouncing_snowball.cpp:156