supertux
captainsnowball.hpp
1 // SuperTux
2 // Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_CAPTAINSNOWBALL_HPP
18 #define HEADER_SUPERTUX_BADGUY_CAPTAINSNOWBALL_HPP
19 
20 #include "badguy/walking_badguy.hpp"
21 
22 class CaptainSnowball final : public WalkingBadguy
23 {
24 public:
25  CaptainSnowball(const ReaderMapping& reader);
26 
27  virtual void active_update(float dt_sec) override;
28  virtual void collision_solid(const CollisionHit& hit) override;
29 
30  static std::string class_name() { return "captainsnowball"; }
31  virtual std::string get_class_name() const override { return class_name(); }
32  static std::string display_name() { return _("Captain Snowball"); }
33  virtual std::string get_display_name() const override { return display_name(); }
34  virtual GameObjectClasses get_class_types() const override { return WalkingBadguy::get_class_types().add(typeid(CaptainSnowball)); }
35  virtual bool is_snipable() const override { return true; }
36 
37  bool might_climb(int width, int height) const;
38 
39 protected:
40  virtual bool collision_squished(GameObject& object) override;
41 
42 private:
43  bool m_jumping;
44 
45 private:
46  CaptainSnowball(const CaptainSnowball&) = delete;
47  CaptainSnowball& operator=(const CaptainSnowball&) = delete;
48 };
49 
50 #endif
51 
52 /* EOF */
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
Definition: captainsnowball.hpp:22
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: captainsnowball.cpp:59
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: captainsnowball.hpp:35
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: captainsnowball.cpp:94
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: captainsnowball.cpp:78
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: captainsnowball.hpp:33
Definition: reader_mapping.hpp:32
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: captainsnowball.hpp:34
This class collects data about a collision.
Definition: collision_hit.hpp:44