17 #ifndef HEADER_SUPERTUX_BADGUY_CAPTAINSNOWBALL_HPP 18 #define HEADER_SUPERTUX_BADGUY_CAPTAINSNOWBALL_HPP 20 #include "badguy/walking_badguy.hpp" 30 static std::string class_name() {
return "captainsnowball"; }
31 virtual std::string get_class_name()
const override {
return class_name(); }
32 static std::string display_name() {
return _(
"Captain Snowball"); }
37 bool might_climb(
int width,
int height)
const;
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
Definition: captainsnowball.hpp:22
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: captainsnowball.cpp:59
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: captainsnowball.hpp:35
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: captainsnowball.cpp:94
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: captainsnowball.cpp:78
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: captainsnowball.hpp:33
Definition: reader_mapping.hpp:32
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: captainsnowball.hpp:34
This class collects data about a collision.
Definition: collision_hit.hpp:44