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Background Member List

This is the complete list of members for Background, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() override (defined in Background)Backgroundvirtual
Background() (defined in Background)Background
Background(const ReaderMapping &reader) (defined in Background)Background
check_state() (defined in GameObject)GameObjectvirtual
class_name() (defined in Background)Backgroundinlinestatic
del_remove_listener(ObjectRemoveListener *listener)GameObject
display_name() (defined in Background)Backgroundinlinestatic
draw(DrawingContext &context) overrideBackgroundvirtual
draw_image(DrawingContext &context, const Vector &pos) (defined in Background)Background
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update()GameObjectinlinevirtual
ExposableClass() (defined in ExposableClass)ExposableClassinline
fade_color(Color color, float time) (defined in Background)Background
fade_color(float red, float green, float blue, float alpha, float time)Background
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_class_name() const override (defined in Background)Backgroundinlinevirtual
get_class_types() const overrideBackgroundinlinevirtual
get_color() const (defined in Background)Backgroundinline
get_color_alpha() constBackground
get_color_blue() constBackground
get_color_green() constBackground
get_color_red() constBackground
get_component() (defined in GameObject)GameObjectinline
get_display_name() const overrideBackgroundinlinevirtual
get_exposed_class_name() const override (defined in Background)Backgroundinlinevirtual
get_icon_path() const override (defined in Background)Backgroundinlinevirtual
get_image() const (defined in Background)Backgroundinline
get_latest_version() constGameObject
get_layer() const (defined in Background)Backgroundinline
get_name() constGameObject
get_parent() const (defined in GameObject)GameObjectinline
get_patches() constGameObjectvirtual
get_settings() override (defined in Background)Backgroundvirtual
get_speed() const (defined in Background)Backgroundinline
get_type() constGameObject
get_types() constGameObjectvirtual
get_uid() const (defined in GameObject)GameObjectinline
get_version() constGameObject
has_object_manager_priority() constGameObjectinlinevirtual
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
INITIAL enum value (defined in GameObject)GameObjectprotected
is_saveable() constGameObjectinlinevirtual
is_singleton() constGameObjectinlinevirtual
is_up_to_date() constGameObject
is_valid() constGameObjectinline
m_fade_helpersGameObjectprotected
m_nameGameObjectprotected
m_track_undoGameObjectprotected
m_typeGameObjectprotected
on_flip(float height) overrideBackgroundvirtual
on_type_change(int old_type) (defined in GameObject)GameObjectinlineprotectedvirtual
parse_type(const ReaderMapping &reader)GameObjectprotected
play_looping_sounds()GameObjectinlinevirtual
register_class(ssq::VM &vm) (defined in Background)Backgroundstatic
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinlinevirtual
save(Writer &writer)GameObjectvirtual
save() (defined in GameObject)GameObject
save_state()GameObjectvirtual
set_all_image_actions(const std::string &action)Background
set_bottom_image_action(const std::string &action)Background
set_color(float red, float green, float blue, float alpha)Background
set_image(const std::string &image)Background
set_image_action(const std::string &action)Background
set_images(const std::string &top_image, const std::string &middle_image, const std::string &bottom_image)Background
set_name(const std::string &name) (defined in GameObject)GameObjectinline
set_speed(float speed)Background
set_top_image_action(const std::string &action)Background
stop_looping_sounds()GameObjectinlinevirtual
track_state() constGameObjectinlinevirtual
type_id_to_value(const std::string &id) constGameObjectprotected
type_value_to_id(int value) const (defined in GameObject)GameObjectprotected
TypeChange enum nameGameObjectprotected
update(float dt_sec) overrideBackgroundvirtual
update_version() (defined in GameObject)GameObjectvirtual
~Background() override (defined in Background)Background
~ExposableClass() override (defined in ExposableClass)ExposableClassinlinevirtual
~GameObject() override (defined in GameObject)GameObjectvirtual