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This is the complete list of members for Background, including all inherited members.
add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
after_editor_set() override (defined in Background) | Background | virtual |
Background() (defined in Background) | Background | |
Background(const ReaderMapping &reader) (defined in Background) | Background | |
check_state() (defined in GameObject) | GameObject | virtual |
class_name() (defined in Background) | Background | inlinestatic |
del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
display_name() (defined in Background) | Background | inlinestatic |
draw(DrawingContext &context) override | Background | virtual |
draw_image(DrawingContext &context, const Vector &pos) (defined in Background) | Background | |
editor_delete() | GameObject | inlinevirtual |
editor_deselect() | GameObject | inlinevirtual |
editor_select() | GameObject | inlinevirtual |
editor_update() | GameObject | inlinevirtual |
ExposableClass() (defined in ExposableClass) | ExposableClass | inline |
fade_color(Color color, float time) (defined in Background) | Background | |
fade_color(float red, float green, float blue, float alpha, float time) | Background | |
finish_construction() | GameObject | inlinevirtual |
GameObject() (defined in GameObject) | GameObject | |
GameObject(const std::string &name) (defined in GameObject) | GameObject | |
GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
get_class_name() const override (defined in Background) | Background | inlinevirtual |
get_class_types() const override | Background | inlinevirtual |
get_color() const (defined in Background) | Background | inline |
get_color_alpha() const | Background | |
get_color_blue() const | Background | |
get_color_green() const | Background | |
get_color_red() const | Background | |
get_component() (defined in GameObject) | GameObject | inline |
get_display_name() const override | Background | inlinevirtual |
get_exposed_class_name() const override (defined in Background) | Background | inlinevirtual |
get_icon_path() const override (defined in Background) | Background | inlinevirtual |
get_image() const (defined in Background) | Background | inline |
get_latest_version() const | GameObject | |
get_layer() const (defined in Background) | Background | inline |
get_name() const | GameObject | |
get_parent() const (defined in GameObject) | GameObject | inline |
get_patches() const | GameObject | virtual |
get_settings() override (defined in Background) | Background | virtual |
get_speed() const (defined in Background) | Background | inline |
get_type() const | GameObject | |
get_types() const | GameObject | virtual |
get_uid() const (defined in GameObject) | GameObject | inline |
get_version() const | GameObject | |
has_object_manager_priority() const | GameObject | inlinevirtual |
has_settings() const | GameObject | inlinevirtual |
has_variable_size() const | GameObject | inlinevirtual |
INITIAL enum value (defined in GameObject) | GameObject | protected |
is_saveable() const | GameObject | inlinevirtual |
is_singleton() const | GameObject | inlinevirtual |
is_up_to_date() const | GameObject | |
is_valid() const | GameObject | inline |
m_fade_helpers | GameObject | protected |
m_name | GameObject | protected |
m_track_undo | GameObject | protected |
m_type | GameObject | protected |
on_flip(float height) override | Background | virtual |
on_type_change(int old_type) (defined in GameObject) | GameObject | inlineprotectedvirtual |
parse_type(const ReaderMapping &reader) | GameObject | protected |
play_looping_sounds() | GameObject | inlinevirtual |
register_class(ssq::VM &vm) (defined in Background) | Background | static |
remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
remove_me() | GameObject | inlinevirtual |
save(Writer &writer) | GameObject | virtual |
save() (defined in GameObject) | GameObject | |
save_state() | GameObject | virtual |
set_all_image_actions(const std::string &action) | Background | |
set_bottom_image_action(const std::string &action) | Background | |
set_color(float red, float green, float blue, float alpha) | Background | |
set_image(const std::string &image) | Background | |
set_image_action(const std::string &action) | Background | |
set_images(const std::string &top_image, const std::string &middle_image, const std::string &bottom_image) | Background | |
set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
set_speed(float speed) | Background | |
set_top_image_action(const std::string &action) | Background | |
stop_looping_sounds() | GameObject | inlinevirtual |
track_state() const | GameObject | inlinevirtual |
type_id_to_value(const std::string &id) const | GameObject | protected |
type_value_to_id(int value) const (defined in GameObject) | GameObject | protected |
TypeChange enum name | GameObject | protected |
update(float dt_sec) override | Background | virtual |
update_version() (defined in GameObject) | GameObject | virtual |
~Background() override (defined in Background) | Background | |
~ExposableClass() override (defined in ExposableClass) | ExposableClass | inlinevirtual |
~GameObject() override (defined in GameObject) | GameObject | virtual |