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supertux
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This is the complete list of members for Background, including all inherited members.
| add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| after_editor_set() override (defined in Background) | Background | virtual |
| Background() (defined in Background) | Background | |
| Background(const ReaderMapping &reader) (defined in Background) | Background | |
| check_state() (defined in GameObject) | GameObject | virtual |
| class_name() (defined in Background) | Background | inlinestatic |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| display_name() (defined in Background) | Background | inlinestatic |
| draw(DrawingContext &context) override | Background | virtual |
| draw_image(DrawingContext &context, const Vector &pos) (defined in Background) | Background | |
| editor_delete() | GameObject | inlinevirtual |
| editor_deselect() | GameObject | inlinevirtual |
| editor_select() | GameObject | inlinevirtual |
| editor_update() | GameObject | inlinevirtual |
| ExposableClass() (defined in ExposableClass) | ExposableClass | inline |
| fade_color(Color color, float time) (defined in Background) | Background | |
| fade_color(float red, float green, float blue, float alpha, float time) | Background | |
| finish_construction() | GameObject | inlinevirtual |
| GameObject() (defined in GameObject) | GameObject | |
| GameObject(const std::string &name) (defined in GameObject) | GameObject | |
| GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
| get_class_name() const override (defined in Background) | Background | inlinevirtual |
| get_class_types() const override | Background | inlinevirtual |
| get_color() const (defined in Background) | Background | inline |
| get_color_alpha() const | Background | |
| get_color_blue() const | Background | |
| get_color_green() const | Background | |
| get_color_red() const | Background | |
| get_component() (defined in GameObject) | GameObject | inline |
| get_display_name() const override | Background | inlinevirtual |
| get_exposed_class_name() const override (defined in Background) | Background | inlinevirtual |
| get_icon_path() const override (defined in Background) | Background | inlinevirtual |
| get_image() const (defined in Background) | Background | inline |
| get_latest_version() const | GameObject | |
| get_layer() const (defined in Background) | Background | inline |
| get_name() const | GameObject | |
| get_parent() const (defined in GameObject) | GameObject | inline |
| get_patches() const | GameObject | virtual |
| get_settings() override (defined in Background) | Background | virtual |
| get_speed() const (defined in Background) | Background | inline |
| get_type() const | GameObject | |
| get_types() const | GameObject | virtual |
| get_uid() const (defined in GameObject) | GameObject | inline |
| get_version() const | GameObject | |
| has_object_manager_priority() const | GameObject | inlinevirtual |
| has_settings() const | GameObject | inlinevirtual |
| has_variable_size() const | GameObject | inlinevirtual |
| INITIAL enum value (defined in GameObject) | GameObject | protected |
| is_saveable() const | GameObject | inlinevirtual |
| is_singleton() const | GameObject | inlinevirtual |
| is_up_to_date() const | GameObject | |
| is_valid() const | GameObject | inline |
| m_fade_helpers | GameObject | protected |
| m_name | GameObject | protected |
| m_track_undo | GameObject | protected |
| m_type | GameObject | protected |
| on_flip(float height) override | Background | virtual |
| on_type_change(int old_type) (defined in GameObject) | GameObject | inlineprotectedvirtual |
| parse_type(const ReaderMapping &reader) | GameObject | protected |
| play_looping_sounds() | GameObject | inlinevirtual |
| register_class(ssq::VM &vm) (defined in Background) | Background | static |
| remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
| remove_me() | GameObject | inlinevirtual |
| save(Writer &writer) | GameObject | virtual |
| save() (defined in GameObject) | GameObject | |
| save_state() | GameObject | virtual |
| set_all_image_actions(const std::string &action) | Background | |
| set_bottom_image_action(const std::string &action) | Background | |
| set_color(float red, float green, float blue, float alpha) | Background | |
| set_image(const std::string &image) | Background | |
| set_image_action(const std::string &action) | Background | |
| set_images(const std::string &top_image, const std::string &middle_image, const std::string &bottom_image) | Background | |
| set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
| set_speed(float speed) | Background | |
| set_top_image_action(const std::string &action) | Background | |
| stop_looping_sounds() | GameObject | inlinevirtual |
| track_state() const | GameObject | inlinevirtual |
| type_id_to_value(const std::string &id) const | GameObject | protected |
| type_value_to_id(int value) const (defined in GameObject) | GameObject | protected |
| TypeChange enum name | GameObject | protected |
| update(float dt_sec) override | Background | virtual |
| update_version() (defined in GameObject) | GameObject | virtual |
| ~Background() override (defined in Background) | Background | |
| ~ExposableClass() override (defined in ExposableClass) | ExposableClass | inlinevirtual |
| ~GameObject() override (defined in GameObject) | GameObject | virtual |
1.8.13