supertux
Camera Member List

This is the complete list of members for Camera, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() override (defined in Camera)Cameravirtual
Camera(const std::string &name) (defined in Camera)Camera
Camera(const ReaderMapping &reader) (defined in Camera)Camera
check_state() override (defined in Camera)Cameravirtual
check_state() const (defined in PathObject)PathObjectprotected
class_name() (defined in Camera)Camerainlinestatic
del_remove_listener(ObjectRemoveListener *listener)GameObject
display_name() (defined in Camera)Camerainlinestatic
draw(DrawingContext &) overrideCameravirtual
ease_scale(float scale, float time, easing ease, AnchorPoint anchor=AnchorPoint::ANCHOR_MIDDLE)Camera
ease_scale(float scale, float time, const std::string &ease)Camera
ease_scale_anchor(float scale, float time, int anchor, const std::string &ease)Camera
editor_clone_path(PathGameObject *path_object) (defined in PathObject)PathObject
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_set_path_by_ref(const std::string &new_ref) (defined in PathObject)PathObject
editor_update()GameObjectinlinevirtual
ExposableClass() (defined in ExposableClass)ExposableClassinline
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_center() constCamera
get_class_name() const override (defined in Camera)Camerainlinevirtual
get_class_types() const overrideCamerainlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_current_scale() constCamerainline
get_display_name() const overrideCamerainlinevirtual
get_exposed_class_name() const override (defined in Camera)Camerainlinevirtual
get_icon_path() const override (defined in Camera)Camerainlinevirtual
get_latest_version() constGameObject
get_mode() const (defined in Camera)Camerainline
get_name() constGameObject
get_parent() const (defined in GameObject)GameObjectinline
get_patches() constGameObjectvirtual
get_path() const (defined in PathObject)PathObject
get_path_gameobject() const (defined in PathObject)PathObject
get_path_ref() const (defined in PathObject)PathObject
get_position() constCamera
get_rect() const (defined in Camera)Camera
get_screen_height() constCamera
get_screen_size() constCamera
get_screen_width() constCamera
get_settings() override (defined in Camera)Cameravirtual
get_target_scale() constCamerainline
get_translation() constCamera
get_type() constGameObject
get_types() constGameObjectvirtual
get_uid() const (defined in GameObject)GameObjectinline
get_version() constGameObject
get_walker() const (defined in PathObject)PathObjectinline
get_x() constCamera
get_y() constCamera
goto_node(int node_idx)PathObject
has_object_manager_priority() constGameObjectinlinevirtual
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
init_path(const ReaderMapping &mapping, bool running_default)PathObject
init_path_pos(const Vector &pos, bool running=false) (defined in PathObject)PathObject
INITIAL enum value (defined in GameObject)GameObjectprotected
is_saveable() const overrideCameravirtual
is_singleton() const overrideCamerainlinevirtual
is_up_to_date() constGameObject
is_valid() constGameObjectinline
keep_in_bounds(const Rectf &bounds) (defined in Camera)Camera
m_fade_helpersGameObjectprotected
m_nameGameObjectprotected
m_path_handle (defined in PathObject)PathObjectprotected
m_track_undoGameObjectprotected
m_typeGameObjectprotected
Mode enum name (defined in Camera)Camera
move(const Vector &offset) (defined in Camera)Camera
move(float x, float y)Camera
GameObject::on_flip(float height)GameObjectinlinevirtual
on_flip() (defined in PathObject)PathObjectprotected
on_type_change(int old_type) (defined in GameObject)GameObjectinlineprotectedvirtual
parse_type(const ReaderMapping &reader)GameObjectprotected
PathObject() (defined in PathObject)PathObject
play_looping_sounds()GameObjectinlinevirtual
register_class(ssq::VM &vm) (defined in Camera)Camerastatic
register_members(ssq::Class &cls) (defined in PathObject)PathObjectprotectedstatic
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinlinevirtual
reset(const Vector &tuxpos)Camera
save(Writer &writer)GameObjectvirtual
save() (defined in GameObject)GameObject
save_state() overrideCameravirtual
save_state() const (defined in PathObject)PathObjectprotected
scale(float scale, float time)Camera
scale_anchor(float scale, float time, int anchor)Camera
scroll_to(const Vector &goal, float scrolltime)Camera
scroll_to(float x, float y, float scrolltime)Camera
set_mode(Mode mode_) (defined in Camera)Camerainline
set_mode(const std::string &mode)Camera
set_name(const std::string &name) (defined in GameObject)GameObjectinline
set_node(int node_idx)PathObject
set_pos(float x, float y)Camera
set_scale(float scale)Camera
set_scale_anchor(float scale, int anchor)Camera
set_translation(const Vector &translation) (defined in Camera)Camerainline
set_translation_centered(const Vector &translation) (defined in Camera)Camera
shake(float duration, float x, float y)Camera
start_earthquake(float strength, float delay)Camera
start_moving()PathObject
stop_earthquake() (defined in Camera)Camera
stop_looping_sounds()GameObjectinlinevirtual
stop_moving()PathObject
track_state() constGameObjectinlinevirtual
type_id_to_value(const std::string &id) constGameObjectprotected
type_value_to_id(int value) const (defined in GameObject)GameObjectprotected
TypeChange enum nameGameObjectprotected
update(float dt_sec) overrideCameravirtual
update_version() (defined in GameObject)GameObjectvirtual
~Camera() override (defined in Camera)Camera
~ExposableClass() override (defined in ExposableClass)ExposableClassinlinevirtual
~GameObject() override (defined in GameObject)GameObjectvirtual
~PathObject() (defined in PathObject)PathObjectvirtual