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This is the complete list of members for Camera, including all inherited members.
add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
after_editor_set() override (defined in Camera) | Camera | virtual |
Camera(const std::string &name) (defined in Camera) | Camera | |
Camera(const ReaderMapping &reader) (defined in Camera) | Camera | |
check_state() override (defined in Camera) | Camera | virtual |
check_state() const (defined in PathObject) | PathObject | protected |
class_name() (defined in Camera) | Camera | inlinestatic |
del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
display_name() (defined in Camera) | Camera | inlinestatic |
draw(DrawingContext &) override | Camera | virtual |
ease_scale(float scale, float time, easing ease, AnchorPoint anchor=AnchorPoint::ANCHOR_MIDDLE) | Camera | |
ease_scale(float scale, float time, const std::string &ease) | Camera | |
ease_scale_anchor(float scale, float time, int anchor, const std::string &ease) | Camera | |
editor_clone_path(PathGameObject *path_object) (defined in PathObject) | PathObject | |
editor_delete() | GameObject | inlinevirtual |
editor_deselect() | GameObject | inlinevirtual |
editor_select() | GameObject | inlinevirtual |
editor_set_path_by_ref(const std::string &new_ref) (defined in PathObject) | PathObject | |
editor_update() | GameObject | inlinevirtual |
ExposableClass() (defined in ExposableClass) | ExposableClass | inline |
finish_construction() | GameObject | inlinevirtual |
GameObject() (defined in GameObject) | GameObject | |
GameObject(const std::string &name) (defined in GameObject) | GameObject | |
GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
get_center() const | Camera | |
get_class_name() const override (defined in Camera) | Camera | inlinevirtual |
get_class_types() const override | Camera | inlinevirtual |
get_component() (defined in GameObject) | GameObject | inline |
get_current_scale() const | Camera | inline |
get_display_name() const override | Camera | inlinevirtual |
get_exposed_class_name() const override (defined in Camera) | Camera | inlinevirtual |
get_icon_path() const override (defined in Camera) | Camera | inlinevirtual |
get_latest_version() const | GameObject | |
get_mode() const (defined in Camera) | Camera | inline |
get_name() const | GameObject | |
get_parent() const (defined in GameObject) | GameObject | inline |
get_patches() const | GameObject | virtual |
get_path() const (defined in PathObject) | PathObject | |
get_path_gameobject() const (defined in PathObject) | PathObject | |
get_path_ref() const (defined in PathObject) | PathObject | |
get_position() const | Camera | |
get_rect() const (defined in Camera) | Camera | |
get_screen_height() const | Camera | |
get_screen_size() const | Camera | |
get_screen_width() const | Camera | |
get_settings() override (defined in Camera) | Camera | virtual |
get_target_scale() const | Camera | inline |
get_translation() const | Camera | |
get_type() const | GameObject | |
get_types() const | GameObject | virtual |
get_uid() const (defined in GameObject) | GameObject | inline |
get_version() const | GameObject | |
get_walker() const (defined in PathObject) | PathObject | inline |
get_x() const | Camera | |
get_y() const | Camera | |
goto_node(int node_idx) | PathObject | |
has_object_manager_priority() const | GameObject | inlinevirtual |
has_settings() const | GameObject | inlinevirtual |
has_variable_size() const | GameObject | inlinevirtual |
init_path(const ReaderMapping &mapping, bool running_default) | PathObject | |
init_path_pos(const Vector &pos, bool running=false) (defined in PathObject) | PathObject | |
INITIAL enum value (defined in GameObject) | GameObject | protected |
is_saveable() const override | Camera | virtual |
is_singleton() const override | Camera | inlinevirtual |
is_up_to_date() const | GameObject | |
is_valid() const | GameObject | inline |
keep_in_bounds(const Rectf &bounds) (defined in Camera) | Camera | |
m_fade_helpers | GameObject | protected |
m_name | GameObject | protected |
m_path_handle (defined in PathObject) | PathObject | protected |
m_track_undo | GameObject | protected |
m_type | GameObject | protected |
Mode enum name (defined in Camera) | Camera | |
move(const Vector &offset) (defined in Camera) | Camera | |
move(float x, float y) | Camera | |
GameObject::on_flip(float height) | GameObject | inlinevirtual |
on_flip() (defined in PathObject) | PathObject | protected |
on_type_change(int old_type) (defined in GameObject) | GameObject | inlineprotectedvirtual |
parse_type(const ReaderMapping &reader) | GameObject | protected |
PathObject() (defined in PathObject) | PathObject | |
play_looping_sounds() | GameObject | inlinevirtual |
register_class(ssq::VM &vm) (defined in Camera) | Camera | static |
register_members(ssq::Class &cls) (defined in PathObject) | PathObject | protectedstatic |
remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
remove_me() | GameObject | inlinevirtual |
reset(const Vector &tuxpos) | Camera | |
save(Writer &writer) | GameObject | virtual |
save() (defined in GameObject) | GameObject | |
save_state() override | Camera | virtual |
save_state() const (defined in PathObject) | PathObject | protected |
scale(float scale, float time) | Camera | |
scale_anchor(float scale, float time, int anchor) | Camera | |
scroll_to(const Vector &goal, float scrolltime) | Camera | |
scroll_to(float x, float y, float scrolltime) | Camera | |
set_mode(Mode mode_) (defined in Camera) | Camera | inline |
set_mode(const std::string &mode) | Camera | |
set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
set_node(int node_idx) | PathObject | |
set_pos(float x, float y) | Camera | |
set_scale(float scale) | Camera | |
set_scale_anchor(float scale, int anchor) | Camera | |
set_translation(const Vector &translation) (defined in Camera) | Camera | inline |
set_translation_centered(const Vector &translation) (defined in Camera) | Camera | |
shake(float duration, float x, float y) | Camera | |
start_earthquake(float strength, float delay) | Camera | |
start_moving() | PathObject | |
stop_earthquake() (defined in Camera) | Camera | |
stop_looping_sounds() | GameObject | inlinevirtual |
stop_moving() | PathObject | |
track_state() const | GameObject | inlinevirtual |
type_id_to_value(const std::string &id) const | GameObject | protected |
type_value_to_id(int value) const (defined in GameObject) | GameObject | protected |
TypeChange enum name | GameObject | protected |
update(float dt_sec) override | Camera | virtual |
update_version() (defined in GameObject) | GameObject | virtual |
~Camera() override (defined in Camera) | Camera | |
~ExposableClass() override (defined in ExposableClass) | ExposableClass | inlinevirtual |
~GameObject() override (defined in GameObject) | GameObject | virtual |
~PathObject() (defined in PathObject) | PathObject | virtual |