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This is the complete list of members for CollisionObject, including all inherited members.
clear_bottom_collision_list() (defined in CollisionObject) | CollisionObject | |
collides(CollisionObject &other, const CollisionHit &hit) const | CollisionObject | |
collision(CollisionObject &other, const CollisionHit &hit) | CollisionObject | |
collision_moving_object_bottom(CollisionObject &other) | CollisionObject | |
collision_solid(const CollisionHit &hit) | CollisionObject | |
collision_tile(uint32_t tile_attributes) | CollisionObject | |
CollisionObject(CollisionGroup group, CollisionListener &parent) (defined in CollisionObject) | CollisionObject | |
CollisionSystem (defined in CollisionObject) | CollisionObject | friend |
get_bbox() const | CollisionObject | inline |
get_group() const (defined in CollisionObject) | CollisionObject | inline |
get_listener() (defined in CollisionObject) | CollisionObject | inline |
get_movement() const (defined in CollisionObject) | CollisionObject | inline |
get_pos() const (defined in CollisionObject) | CollisionObject | inline |
get_pressure() const (defined in CollisionObject) | CollisionObject | inline |
is_unisolid() const (defined in CollisionObject) | CollisionObject | inline |
is_valid() const (defined in CollisionObject) | CollisionObject | |
m_bbox | CollisionObject | |
m_group | CollisionObject | |
move_to(const Vector &pos) | CollisionObject | inline |
notify_object_removal(CollisionObject *other) (defined in CollisionObject) | CollisionObject | |
propagate_movement(const Vector &movement) (defined in CollisionObject) | CollisionObject | |
set_ground_movement_manager(const std::shared_ptr< CollisionGroundMovementManager > &movement_manager) (defined in CollisionObject) | CollisionObject | inline |
set_movement(const Vector &movement) (defined in CollisionObject) | CollisionObject | inline |
set_pos(const Vector &pos) | CollisionObject | inline |
set_size(float w, float h) | CollisionObject | inline |
set_unisolid(bool unisolid) (defined in CollisionObject) | CollisionObject | inline |
set_width(float w) | CollisionObject | inline |