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This is the complete list of members for CollisionSystem, including all inherited members.
add(CollisionObject *object) (defined in CollisionSystem) | CollisionSystem | |
CollisionSystem(Sector §or) (defined in CollisionSystem) | CollisionSystem | |
draw(DrawingContext &context) | CollisionSystem | |
free_line_of_sight(const Vector &line_start, const Vector &line_end, bool ignore_objects, const CollisionObject *ignore_object) const (defined in CollisionSystem) | CollisionSystem | |
get_first_line_intersection(const Vector &line_start, const Vector &line_end, bool ignore_objects, const CollisionObject *ignore_object) const (defined in CollisionSystem) | CollisionSystem | |
get_ground_movement_manager() (defined in CollisionSystem) | CollisionSystem | inline |
get_nearby_objects(const Vector ¢er, float max_distance) const (defined in CollisionSystem) | CollisionSystem | |
is_free_of_movingstatics(const Rectf &rect, const CollisionObject *ignore_object) const (defined in CollisionSystem) | CollisionSystem | |
is_free_of_specifically_movingstatics(const Rectf &rect, const CollisionObject *ignore_object) const (defined in CollisionSystem) | CollisionSystem | |
is_free_of_statics(const Rectf &rect, const CollisionObject *ignore_object, const bool ignoreUnisolid) const (defined in CollisionSystem) | CollisionSystem | |
is_free_of_tiles(const Rectf &rect, const bool ignoreUnisolid=false, uint32_t tiletype=Tile::SOLID) const (defined in CollisionSystem) | CollisionSystem | |
remove(CollisionObject *object) (defined in CollisionSystem) | CollisionSystem | |
update() | CollisionSystem |