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CustomParticleSystemFile Member List

This is the complete list of members for CustomParticleSystemFile, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() (defined in GameObject)GameObjectvirtual
check_state() (defined in GameObject)GameObjectvirtual
class_name() (defined in CustomParticleSystemFile)CustomParticleSystemFileinlinestatic
clear()CustomParticleSystem
collision(Particle *particle, const Vector &movement) override (defined in CustomParticleSystem)CustomParticleSystemprotectedvirtual
CustomParticleSystem() (defined in CustomParticleSystem)CustomParticleSystem
CustomParticleSystem(const ReaderMapping &reader) (defined in CustomParticleSystem)CustomParticleSystem
CustomParticleSystemFile() (defined in CustomParticleSystemFile)CustomParticleSystemFile
CustomParticleSystemFile(const ReaderMapping &reader) (defined in CustomParticleSystemFile)CustomParticleSystemFile
del_remove_listener(ObjectRemoveListener *listener)GameObject
display_name() (defined in CustomParticleSystemFile)CustomParticleSystemFileinlinestatic
draw(DrawingContext &context) overrideCustomParticleSystemvirtual
ease_acceleration_x(float acceleration_x, float time, const std::string &easing)CustomParticleSystem
ease_acceleration_y(float acceleration_y, float time, const std::string &easing)CustomParticleSystem
ease_birth_time(float birth_time, float time, const std::string &easing)CustomParticleSystem
ease_birth_time_variation(float birth_time_variation, float time, const std::string &easing)CustomParticleSystem
ease_death_time(float death_time, float time, const std::string &easing)CustomParticleSystem
ease_death_time_variation(float death_time_variation, float time, const std::string &easing)CustomParticleSystem
ease_delay(float delay, float time, const std::string &easing)CustomParticleSystem
ease_feather_factor(float feather_factor, float time, const std::string &easing)CustomParticleSystem
ease_friction_x(float friction_x, float time, const std::string &easing)CustomParticleSystem
ease_friction_y(float friction_y, float time, const std::string &easing)CustomParticleSystem
ease_lifetime(float lifetime, float time, const std::string &easing)CustomParticleSystem
ease_lifetime_variation(float lifetime_variation, float time, const std::string &easing)CustomParticleSystem
ease_rotation(float rotation, float time, const std::string &easing)CustomParticleSystem
ease_rotation_acceleration(float rotation_acceleration, float time, const std::string &easing)CustomParticleSystem
ease_rotation_decceleration(float rotation_decceleration, float time, const std::string &easing)CustomParticleSystem
ease_rotation_speed(float rotation_speed, float time, const std::string &easing)CustomParticleSystem
ease_rotation_speed_variation(float rotation_speed_variation, float time, const std::string &easing)CustomParticleSystem
ease_rotation_variation(float rotation_variation, float time, const std::string &easing)CustomParticleSystem
ease_speed_variation_x(float speed_variation_x, float time, const std::string &easing)CustomParticleSystem
ease_speed_variation_y(float speed_variation_y, float time, const std::string &easing)CustomParticleSystem
ease_speed_x(float speed_x, float time, const std::string &easing)CustomParticleSystem
ease_speed_y(float speed_y, float time, const std::string &easing)CustomParticleSystem
ease_value(float *value, float target, float time, easing func) (defined in CustomParticleSystem)CustomParticleSystem
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update()GameObjectinlinevirtual
enabledParticleSystemprotected
ExposableClass() (defined in ExposableClass)ExposableClassinline
fade_acceleration_x(float acceleration_x, float time)CustomParticleSystem
fade_acceleration_y(float acceleration_y, float time)CustomParticleSystem
fade_birth_time(float birth_time, float time)CustomParticleSystem
fade_birth_time_variation(float birth_time_variation, float time)CustomParticleSystem
fade_death_time(float death_time, float time)CustomParticleSystem
fade_death_time_variation(float death_time_variation, float time)CustomParticleSystem
fade_delay(float delay, float time)CustomParticleSystem
fade_feather_factor(float feather_factor, float time)CustomParticleSystem
fade_friction_x(float friction_x, float time)CustomParticleSystem
fade_friction_y(float friction_y, float time)CustomParticleSystem
fade_lifetime(float lifetime, float time)CustomParticleSystem
fade_lifetime_variation(float lifetime_variation, float time)CustomParticleSystem
fade_rotation(float rotation, float time)CustomParticleSystem
fade_rotation_acceleration(float rotation_acceleration, float time)CustomParticleSystem
fade_rotation_decceleration(float rotation_decceleration, float time)CustomParticleSystem
fade_rotation_speed(float rotation_speed, float time)CustomParticleSystem
fade_rotation_speed_variation(float rotation_speed_variation, float time)CustomParticleSystem
fade_rotation_variation(float rotation_variation, float time)CustomParticleSystem
fade_speed_variation_x(float speed_variation_x, float time)CustomParticleSystem
fade_speed_variation_y(float speed_variation_y, float time)CustomParticleSystem
fade_speed_x(float speed_x, float time)CustomParticleSystem
fade_speed_y(float speed_y, float time)CustomParticleSystem
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_acceleration_x() constCustomParticleSystem
get_acceleration_y() constCustomParticleSystem
get_birth_mode() constCustomParticleSystem
get_birth_time() constCustomParticleSystem
get_birth_time_variation() constCustomParticleSystem
get_class_name() const override (defined in CustomParticleSystemFile)CustomParticleSystemFileinlinevirtual
get_class_types() const overrideCustomParticleSystemFileinlinevirtual
get_collision(Particle *particle, const Vector &movement) (defined in CustomParticleSystem)CustomParticleSystemprotected
get_collision_mode() constCustomParticleSystem
get_component() (defined in GameObject)GameObjectinline
get_cover_screen() constCustomParticleSystem
get_death_mode() constCustomParticleSystem
get_death_time() constCustomParticleSystem
get_death_time_variation() constCustomParticleSystem
get_delay() constCustomParticleSystem
get_display_name() const overrideCustomParticleSystemFileinlinevirtual
get_enabled() constParticleSystem
get_exposed_class_name() const override (defined in CustomParticleSystem)CustomParticleSysteminlinevirtual
get_feather_factor() constCustomParticleSystem
get_friction_x() constCustomParticleSystem
get_friction_y() constCustomParticleSystem
get_icon_path() const override (defined in CustomParticleSystemFile)CustomParticleSystemFileinlinevirtual
get_latest_version() constGameObject
get_layer() const (defined in ParticleSystem)ParticleSysteminline
get_lifetime() constCustomParticleSystem
get_lifetime_variation() constCustomParticleSystem
get_max_amount() constCustomParticleSystem
get_name() constGameObject
get_offscreen_mode() constCustomParticleSystem
get_parent() const (defined in GameObject)GameObjectinline
get_patches() constGameObjectvirtual
get_props() const (defined in CustomParticleSystem)CustomParticleSysteminline
get_rotation() constCustomParticleSystem
get_rotation_acceleration() constCustomParticleSystem
get_rotation_decceleration() constCustomParticleSystem
get_rotation_mode() constCustomParticleSystem
get_rotation_speed() constCustomParticleSystem
get_rotation_speed_variation() constCustomParticleSystem
get_rotation_variation() constCustomParticleSystem
get_settings() override (defined in CustomParticleSystemFile)CustomParticleSystemFilevirtual
get_speed_variation_x() constCustomParticleSystem
get_speed_variation_y() constCustomParticleSystem
get_speed_x() constCustomParticleSystem
get_speed_y() constCustomParticleSystem
get_type() constGameObject
get_types() constGameObjectvirtual
get_uid() const (defined in GameObject)GameObjectinline
get_version() constGameObject
has_object_manager_priority() constGameObjectinlinevirtual
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
INITIAL enum value (defined in GameObject)GameObjectprotected
is_saveable() constGameObjectinlinevirtual
is_singleton() constGameObjectinlinevirtual
is_up_to_date() constGameObject
is_valid() constGameObjectinline
m_fade_helpersGameObjectprotected
m_nameGameObjectprotected
m_track_undoGameObjectprotected
m_typeGameObjectprotected
max_particle_size (defined in ParticleSystem)ParticleSystemprotected
on_flip(float height)GameObjectinlinevirtual
on_type_change(int old_type) (defined in GameObject)GameObjectinlineprotectedvirtual
parse_type(const ReaderMapping &reader)GameObjectprotected
ParticleEditor (defined in CustomParticleSystemFile)CustomParticleSystemFilefriend
particles (defined in ParticleSystem)ParticleSystemprotected
ParticleSystem(const ReaderMapping &reader, float max_particle_size=60) (defined in ParticleSystem)ParticleSystem
ParticleSystem(float max_particle_size=60) (defined in ParticleSystem)ParticleSystem
ParticleSystem_Interactive() (defined in ParticleSystem_Interactive)ParticleSystem_Interactive
ParticleSystem_Interactive(const ReaderMapping &mapping) (defined in ParticleSystem_Interactive)ParticleSystem_Interactive
play_looping_sounds()GameObjectinlinevirtual
register_class(ssq::VM &vm) (defined in CustomParticleSystem)CustomParticleSystemstatic
reinit_textures() (defined in CustomParticleSystem)CustomParticleSystem
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinlinevirtual
save(Writer &writer) overrideCustomParticleSystemvirtual
save() (defined in GameObject)GameObject
save_state()GameObjectvirtual
set_acceleration_x(float acceleration_x)CustomParticleSystem
set_acceleration_y(float acceleration_y)CustomParticleSystem
set_birth_mode(const std::string &mode)CustomParticleSystem
set_birth_time(float birth_time)CustomParticleSystem
set_birth_time_variation(float birth_time_variation)CustomParticleSystem
set_collision_mode(const std::string &mode)CustomParticleSystem
set_cover_screen(bool cover)CustomParticleSystem
set_death_mode(const std::string &mode)CustomParticleSystem
set_death_time(float death_time)CustomParticleSystem
set_death_time_variation(float death_time_variation)CustomParticleSystem
set_delay(float delay)CustomParticleSystem
set_enabled(bool enable)ParticleSystem
set_feather_factor(float feather_factor)CustomParticleSystem
set_friction_x(float friction_x)CustomParticleSystem
set_friction_y(float friction_y)CustomParticleSystem
set_lifetime(float lifetime)CustomParticleSystem
set_lifetime_variation(float lifetime_variation)CustomParticleSystem
set_max_amount(int amount)CustomParticleSystem
set_name(const std::string &name) (defined in GameObject)GameObjectinline
set_offscreen_mode(const std::string &mode)CustomParticleSystem
set_props(ParticleProps *props) (defined in CustomParticleSystem)CustomParticleSysteminline
set_rotation(float rotation)CustomParticleSystem
set_rotation_acceleration(float rotation_acceleration)CustomParticleSystem
set_rotation_decceleration(float rotation_decceleration)CustomParticleSystem
set_rotation_mode(const std::string &mode)CustomParticleSystem
set_rotation_speed(float rotation_speed)CustomParticleSystem
set_rotation_speed_variation(float rotation_speed_variation)CustomParticleSystem
set_rotation_variation(float rotation_variation)CustomParticleSystem
set_speed_variation_x(float speed_variation_x)CustomParticleSystem
set_speed_variation_y(float speed_variation_y)CustomParticleSystem
set_speed_x(float speed_x)CustomParticleSystem
set_speed_y(float speed_y)CustomParticleSystem
spawn_particles(int amount, bool instantly)CustomParticleSystem
stop_looping_sounds()GameObjectinlinevirtual
track_state() constGameObjectinlinevirtual
type_id_to_value(const std::string &id) constGameObjectprotected
type_value_to_id(int value) const (defined in GameObject)GameObjectprotected
TypeChange enum nameGameObjectprotected
update(float dt_sec) overrideCustomParticleSystemvirtual
update_version() (defined in GameObject)GameObjectvirtual
virtual_height (defined in ParticleSystem)ParticleSystemprotected
virtual_width (defined in ParticleSystem)ParticleSystemprotected
z_pos (defined in ParticleSystem)ParticleSystemprotected
~CustomParticleSystem() override (defined in CustomParticleSystem)CustomParticleSystem
~CustomParticleSystemFile() override (defined in CustomParticleSystemFile)CustomParticleSystemFile
~ExposableClass() override (defined in ExposableClass)ExposableClassinlinevirtual
~GameObject() override (defined in GameObject)GameObjectvirtual
~ParticleSystem() override (defined in ParticleSystem)ParticleSystem
~ParticleSystem_Interactive() override (defined in ParticleSystem_Interactive)ParticleSystem_Interactive