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FloatingImage Member List

This is the complete list of members for FloatingImage, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() (defined in GameObject)GameObjectvirtual
check_state() (defined in GameObject)GameObjectvirtual
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context) overrideFloatingImagevirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update()GameObjectinlinevirtual
ExposableClass() (defined in ExposableClass)ExposableClassinline
fade_in(float time)FloatingImage
fade_out(float time)FloatingImage
finish_construction()GameObjectinlinevirtual
FloatingImage(const std::string &sprite) (defined in FloatingImage)FloatingImage
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_action() constFloatingImage
get_anchor_point() constFloatingImage
get_class_name() const (defined in GameObject)GameObjectinlinevirtual
get_class_types() const overrideFloatingImageinlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_display_name() constGameObjectinlinevirtual
get_exposed_class_name() const override (defined in FloatingImage)FloatingImageinlinevirtual
get_icon_path() const (defined in GameObject)GameObjectinlinevirtual
get_latest_version() constGameObject
get_layer() constFloatingImage
get_name() constGameObject
get_parent() const (defined in GameObject)GameObjectinline
get_patches() constGameObjectvirtual
get_settings() (defined in GameObject)GameObjectvirtual
get_type() constGameObject
get_types() constGameObjectvirtual
get_uid() const (defined in GameObject)GameObjectinline
get_version() constGameObject
get_visible() constFloatingImage
get_x() constFloatingImage
get_y() constFloatingImage
has_object_manager_priority() constGameObjectinlinevirtual
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
INITIAL enum value (defined in GameObject)GameObjectprotected
is_saveable() const overrideFloatingImageinlinevirtual
is_singleton() constGameObjectinlinevirtual
is_up_to_date() constGameObject
is_valid() constGameObjectinline
m_fade_helpersGameObjectprotected
m_nameGameObjectprotected
m_track_undoGameObjectprotected
m_typeGameObjectprotected
on_flip(float height)GameObjectinlinevirtual
on_type_change(int old_type) (defined in GameObject)GameObjectinlineprotectedvirtual
parse_type(const ReaderMapping &reader)GameObjectprotected
play_looping_sounds()GameObjectinlinevirtual
register_class(ssq::VM &vm) (defined in FloatingImage)FloatingImagestatic
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinlinevirtual
save(Writer &writer)GameObjectvirtual
save() (defined in GameObject)GameObject
save_state()GameObjectvirtual
set_action(const std::string &action)FloatingImage
set_anchor_point(int anchor)FloatingImage
set_layer(int layer)FloatingImage
set_name(const std::string &name) (defined in GameObject)GameObjectinline
set_pos(float x, float y)FloatingImage
set_visible(bool visible)FloatingImage
stop_looping_sounds()GameObjectinlinevirtual
track_state() constGameObjectinlinevirtual
type_id_to_value(const std::string &id) constGameObjectprotected
type_value_to_id(int value) const (defined in GameObject)GameObjectprotected
TypeChange enum nameGameObjectprotected
update(float dt_sec) overrideFloatingImagevirtual
update_version() (defined in GameObject)GameObjectvirtual
~ExposableClass() override (defined in ExposableClass)ExposableClassinlinevirtual
~FloatingImage() override (defined in FloatingImage)FloatingImage
~GameObject() override (defined in GameObject)GameObjectvirtual