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This is the complete list of members for GameSession, including all inherited members.
abort_level() (defined in GameSession) | GameSession | |
clear_respawn_points() (defined in GameSession) | GameSession | |
current() (defined in Currenton< GameSession >) | Currenton< GameSession > | inlinestatic |
Currenton() (defined in Currenton< GameSession >) | Currenton< GameSession > | inlineprotected |
draw(Compositor &compositor) override | GameSession | virtual |
finish(bool win=true) | GameSession | |
GameSession(const std::string &levelfile, Savegame &savegame, Statistics *statistics=nullptr, bool preserve_music=false) (defined in GameSession) | GameSession | |
get_active_checkpoint_spawnpoint() const (defined in GameSession) | GameSession | |
get_current_level() const (defined in GameSession) | GameSession | inline |
get_current_sector() const (defined in GameSession) | GameSession | inline |
get_last_spawnpoint() const (defined in GameSession) | GameSession | |
get_level_file() const (defined in GameSession) | GameSession | inline |
get_savegame() const (defined in GameSession) | GameSession | inline |
get_status() const override | GameSession | virtual |
get_working_directory() const | GameSession | |
has_active_sequence() const (defined in GameSession) | GameSession | |
is_active() const (defined in GameSession) | GameSession | |
leave() override | GameSession | virtual |
m_prevent_death | GameSession | |
reset_button (defined in GameSession) | GameSession | |
reset_checkpoint_button (defined in GameSession) | GameSession | |
reset_level() (defined in GameSession) | GameSession | |
respawn(const std::string §orname, const std::string &spawnpointname) (defined in GameSession) | GameSession | |
respawn_with_fade(const std::string §orname, const std::string &spawnpointname, const ScreenFade::FadeType fade_type, const Vector &fade_point, const bool make_invincible=false) (defined in GameSession) | GameSession | |
restart_level(bool after_death=false, bool preserve_music=false) (defined in GameSession) | GameSession | |
set_checkpoint_pos(const std::string §orname, const Vector &pos) (defined in GameSession) | GameSession | |
set_respawn_point(const std::string §orname, const std::string &spawnpointname) (defined in GameSession) | GameSession | |
set_respawn_pos(const std::string §orname, const Vector &pos) (defined in GameSession) | GameSession | |
set_scheduler(SquirrelScheduler &new_scheduler) (defined in GameSession) | GameSession | |
set_start_point(const std::string §orname, const std::string &spawnpointname) (defined in GameSession) | GameSession | |
set_start_pos(const std::string §orname, const Vector &pos) (defined in GameSession) | GameSession | |
set_target_timer_paused(bool paused) (defined in GameSession) | GameSession | |
setup() override | GameSession | virtual |
start_sequence(Player *caller, Sequence seq, const SequenceData *data=nullptr) (defined in GameSession) | GameSession | |
toggle_pause() (defined in GameSession) | GameSession | |
update(float dt_sec, const Controller &controller) override | GameSession | virtual |
~Currenton() (defined in Currenton< GameSession >) | Currenton< GameSession > | inlineprotectedvirtual |
~Screen() (defined in Screen) | Screen | inlinevirtual |