supertux
ObjectSelectObjectOption Member List

This is the complete list of members for ObjectSelectObjectOption, including all inherited members.

add_to_menu(Menu &menu) const override (defined in ObjectSelectObjectOption)ObjectSelectObjectOptionvirtual
BaseObjectOption(const std::string &text, const std::string &key, unsigned int flags) (defined in BaseObjectOption)BaseObjectOption
get_flags() const (defined in BaseObjectOption)BaseObjectOptioninline
get_key() const (defined in BaseObjectOption)BaseObjectOptioninline
get_text() const (defined in BaseObjectOption)BaseObjectOptioninline
get_value() const (defined in ObjectOption< std::vector< std::unique_ptr< GameObject > > >)ObjectOption< std::vector< std::unique_ptr< GameObject > > >inlinevirtual
m_flags (defined in BaseObjectOption)BaseObjectOptionprotected
m_key (defined in BaseObjectOption)BaseObjectOptionprotected
m_text (defined in BaseObjectOption)BaseObjectOptionprotected
m_value_pointer (defined in ObjectOption< std::vector< std::unique_ptr< GameObject > > >)ObjectOption< std::vector< std::unique_ptr< GameObject > > >protected
ObjectOption(const std::string &text, const std::string &key, unsigned int flags, std::vector< std::unique_ptr< GameObject > > *pointer=nullptr) (defined in ObjectOption< std::vector< std::unique_ptr< GameObject > > >)ObjectOption< std::vector< std::unique_ptr< GameObject > > >
ObjectSelectObjectOption(const std::string &text, std::vector< std::unique_ptr< GameObject >> *pointer, uint8_t get_objects_param, const std::function< void(std::unique_ptr< GameObject >)> &add_object_func, const std::string &key, unsigned int flags) (defined in ObjectSelectObjectOption)ObjectSelectObjectOption
save(Writer &write) const override (defined in ObjectSelectObjectOption)ObjectSelectObjectOptionvirtual
to_string() const override (defined in ObjectSelectObjectOption)ObjectSelectObjectOptionvirtual
~BaseObjectOption()=default (defined in BaseObjectOption)BaseObjectOptionvirtual
~ObjectOption() override=default (defined in ObjectOption< std::vector< std::unique_ptr< GameObject > > >)ObjectOption< std::vector< std::unique_ptr< GameObject > > >virtual