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ParticleEditor Member List

This is the complete list of members for ParticleEditor, including all inherited members.

check_unsaved_changes(const std::function< void()> &action) (defined in ParticleEditor)ParticleEditor
current() (defined in Currenton< ParticleEditor >)Currenton< ParticleEditor >inlinestatic
Currenton() (defined in Currenton< ParticleEditor >)Currenton< ParticleEditor >inlineprotected
draw(Compositor &) overrideParticleEditorvirtual
event(const SDL_Event &ev) (defined in ParticleEditor)ParticleEditor
get_status() const overrideParticleEditorvirtual
is_active() (defined in ParticleEditor)ParticleEditorstatic
leave() overrideParticleEditorvirtual
m_controls (defined in ParticleEditor)ParticleEditor
m_controls_textures (defined in ParticleEditor)ParticleEditor
m_enabled (defined in ParticleEditor)ParticleEditor
m_filename (defined in ParticleEditor)ParticleEditor
m_in_texture_tab (defined in ParticleEditor)ParticleEditor
m_particles (defined in ParticleEditor)ParticleEditor
m_quit_request (defined in ParticleEditor)ParticleEditor
m_redo_stack (defined in ParticleEditor)ParticleEditor
m_saved_version (defined in ParticleEditor)ParticleEditor
m_texture_current (defined in ParticleEditor)ParticleEditor
m_texture_rebinds (defined in ParticleEditor)ParticleEditor
m_undo_stack (defined in ParticleEditor)ParticleEditor
new_file() (defined in ParticleEditor)ParticleEditorinline
open(const std::string &filename) (defined in ParticleEditor)ParticleEditorinline
open_particle_directory() (defined in ParticleEditor)ParticleEditor
ParticleEditor() (defined in ParticleEditor)ParticleEditor
ParticleEditorMenu (defined in ParticleEditor)ParticleEditorfriend
quit_editor() (defined in ParticleEditor)ParticleEditor
reactivate() (defined in ParticleEditor)ParticleEditor
reload()ParticleEditor
request_save(bool is_save_as=false, const std::function< void(bool)> &callback=[](bool was_saved){}) (defined in ParticleEditor)ParticleEditor
save(const std::string &filename, bool retry=false) (defined in ParticleEditor)ParticleEditor
save(Writer &writer) (defined in ParticleEditor)ParticleEditor
setup() overrideParticleEditorvirtual
update(float dt_sec, const Controller &controller) overrideParticleEditorvirtual
update_keyboard(const Controller &controller) (defined in ParticleEditor)ParticleEditor
~Currenton() (defined in Currenton< ParticleEditor >)Currenton< ParticleEditor >inlineprotectedvirtual
~ParticleEditor() override (defined in ParticleEditor)ParticleEditor
~Screen() (defined in Screen)Screeninlinevirtual