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This is the complete list of members for PlayerStatus, including all inherited members.
add_coins(int count, bool play_sound=true) (defined in PlayerStatus) | PlayerStatus | |
add_player() (defined in PlayerStatus) | PlayerStatus | |
bonus (defined in PlayerStatus) | PlayerStatus | |
can_reach_checkpoint() const (defined in PlayerStatus) | PlayerStatus | |
coins (defined in PlayerStatus) | PlayerStatus | |
get_bonus_prefix(int player_id) const (defined in PlayerStatus) | PlayerStatus | |
get_max_coins() const (defined in PlayerStatus) | PlayerStatus | |
has_hat_sprite(int player_id) const | PlayerStatus | inline |
last_worldmap | PlayerStatus | |
m_num_players (defined in PlayerStatus) | PlayerStatus | |
max_air_time | PlayerStatus | |
max_earth_time | PlayerStatus | |
max_fire_bullets | PlayerStatus | |
max_ice_bullets | PlayerStatus | |
PlayerStatus(int num_players) (defined in PlayerStatus) | PlayerStatus | |
read(const ReaderMapping &mapping) (defined in PlayerStatus) | PlayerStatus | |
remove_player(int player_id) (defined in PlayerStatus) | PlayerStatus | |
reset(int num_players) (defined in PlayerStatus) | PlayerStatus | |
respawns_at_checkpoint() const (defined in PlayerStatus) | PlayerStatus | |
take_checkpoint_coins() (defined in PlayerStatus) | PlayerStatus | |
title_level | PlayerStatus | |
worldmap_sprite | PlayerStatus | |
write(Writer &writer) (defined in PlayerStatus) | PlayerStatus |