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RainParticleSystem Member List

This is the complete list of members for RainParticleSystem, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() (defined in GameObject)GameObjectvirtual
check_state() (defined in GameObject)GameObjectvirtual
class_name() (defined in RainParticleSystem)RainParticleSysteminlinestatic
collision(Particle *particle, const Vector &movement) (defined in ParticleSystem_Interactive)ParticleSystem_Interactiveprotectedvirtual
del_remove_listener(ObjectRemoveListener *listener)GameObject
display_name() (defined in RainParticleSystem)RainParticleSysteminlinestatic
draw(DrawingContext &context) overrideRainParticleSystemvirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update()GameObjectinlinevirtual
enabledParticleSystemprotected
ExposableClass() (defined in ExposableClass)ExposableClassinline
fade_amount(float amount, float time)RainParticleSystem
fade_angle(float angle, float time, const std::string &ease)RainParticleSystem
fade_angle(float new_angle, float fade_time, easing ease_func)RainParticleSystem
fade_speed(float speed, float time)RainParticleSystem
finish_construction()GameObjectinlinevirtual
fog_max_value (defined in RainParticleSystem)RainParticleSystemstatic
fog_start_amount (defined in RainParticleSystem)RainParticleSystemstatic
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_class_name() const override (defined in RainParticleSystem)RainParticleSysteminlinevirtual
get_class_types() const overrideRainParticleSysteminlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_display_name() const overrideRainParticleSysteminlinevirtual
get_enabled() constParticleSystem
get_exposed_class_name() const override (defined in RainParticleSystem)RainParticleSysteminlinevirtual
get_icon_path() const override (defined in RainParticleSystem)RainParticleSysteminlinevirtual
get_latest_version() constGameObject
get_layer() const (defined in ParticleSystem)ParticleSysteminline
get_name() constGameObject
get_parent() const (defined in GameObject)GameObjectinline
get_patches() constGameObjectvirtual
get_settings() override (defined in RainParticleSystem)RainParticleSystemvirtual
get_type() constGameObject
get_types() constGameObjectvirtual
get_uid() const (defined in GameObject)GameObjectinline
get_version() constGameObject
has_object_manager_priority() constGameObjectinlinevirtual
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
init() (defined in RainParticleSystem)RainParticleSystem
INITIAL enum value (defined in GameObject)GameObjectprotected
is_saveable() constGameObjectinlinevirtual
is_singleton() constGameObjectinlinevirtual
is_up_to_date() constGameObject
is_valid() constGameObjectinline
m_fade_helpersGameObjectprotected
m_nameGameObjectprotected
m_track_undoGameObjectprotected
m_typeGameObjectprotected
max_amount (defined in RainParticleSystem)RainParticleSystemstatic
max_particle_size (defined in ParticleSystem)ParticleSystemprotected
min_amount (defined in RainParticleSystem)RainParticleSystemstatic
on_flip(float height)GameObjectinlinevirtual
on_type_change(int old_type) (defined in GameObject)GameObjectinlineprotectedvirtual
parse_type(const ReaderMapping &reader)GameObjectprotected
particles (defined in ParticleSystem)ParticleSystemprotected
ParticleSystem(const ReaderMapping &reader, float max_particle_size=60) (defined in ParticleSystem)ParticleSystem
ParticleSystem(float max_particle_size=60) (defined in ParticleSystem)ParticleSystem
ParticleSystem_Interactive() (defined in ParticleSystem_Interactive)ParticleSystem_Interactive
ParticleSystem_Interactive(const ReaderMapping &mapping) (defined in ParticleSystem_Interactive)ParticleSystem_Interactive
play_looping_sounds()GameObjectinlinevirtual
RainParticleSystem() (defined in RainParticleSystem)RainParticleSystem
RainParticleSystem(const ReaderMapping &reader) (defined in RainParticleSystem)RainParticleSystem
register_class(ssq::VM &vm) (defined in RainParticleSystem)RainParticleSystemstatic
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinlinevirtual
save(Writer &writer)GameObjectvirtual
save() (defined in GameObject)GameObject
save_state()GameObjectvirtual
set_enabled(bool enable)ParticleSystem
set_name(const std::string &name) (defined in GameObject)GameObjectinline
stop_looping_sounds()GameObjectinlinevirtual
track_state() constGameObjectinlinevirtual
type_id_to_value(const std::string &id) constGameObjectprotected
type_value_to_id(int value) const (defined in GameObject)GameObjectprotected
TypeChange enum nameGameObjectprotected
update(float dt_sec) overrideRainParticleSystemvirtual
update_version() (defined in GameObject)GameObjectvirtual
virtual_height (defined in ParticleSystem)ParticleSystemprotected
virtual_width (defined in ParticleSystem)ParticleSystemprotected
z_pos (defined in ParticleSystem)ParticleSystemprotected
~ExposableClass() override (defined in ExposableClass)ExposableClassinlinevirtual
~GameObject() override (defined in GameObject)GameObjectvirtual
~ParticleSystem() override (defined in ParticleSystem)ParticleSystem
~ParticleSystem_Interactive() override (defined in ParticleSystem_Interactive)ParticleSystem_Interactive
~RainParticleSystem() override (defined in RainParticleSystem)RainParticleSystem