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This is the complete list of members for Sector, including all inherited members.
activate(const std::string &spawnpoint) | Sector | |
activate(const Vector &player_pos) (defined in Sector) | Sector | |
add(Args &&... args) (defined in GameObjectManager) | GameObjectManager | inline |
add_object(std::unique_ptr< GameObject > object) | GameObjectManager | |
add_object(const std::string &class_name, const std::string &name, float pos_x, float pos_y, const std::string &direction, const std::string &data) | GameObjectManager | |
add_object_scripting(const std::string &class_name, const std::string &name, const Vector &pos, const std::string &direction, const std::string &data) | GameObjectManager | protectedvirtual |
can_see_player(const Vector &eye) const (defined in Sector) | Sector | |
change_solid_tiles(uint32_t old_tile_id, uint32_t new_tile_id) | Sector | |
clear_objects() (defined in GameObjectManager) | GameObjectManager | |
clear_undo_stack() | GameObjectManager | |
CollisionSystem (defined in Sector) | Sector | friend |
current() (defined in Sector) | Sector | inlinestatic |
deactivate() (defined in Sector) | Sector | |
draw(DrawingContext &context) override (defined in Sector) | Sector | virtual |
EditorSectorMenu (defined in Sector) | Sector | friend |
ExposableClass() (defined in ExposableClass) | ExposableClass | inline |
fade_to_ambient_light(float red, float green, float blue, float fadetime) | GameObjectManager | |
finish_construction(bool editable) override | Sector | virtual |
flush_game_objects() | GameObjectManager | |
free_line_of_sight(const Vector &line_start, const Vector &line_end, bool ignore_objects=false, const MovingObject *ignore_object=nullptr) const (defined in Sector) | Sector | |
GameObjectManager(bool undo_tracking=false) (defined in GameObjectManager) | GameObjectManager | |
get() | Sector | inlinestatic |
get_active_region() const (defined in Sector) | Sector | |
get_all_tilemaps() const (defined in GameObjectManager) | GameObjectManager | inline |
get_ambient_blue() const | GameObjectManager | |
get_ambient_green() const | GameObjectManager | |
get_ambient_red() const | GameObjectManager | |
get_camera() const (defined in Sector) | Sector | |
get_editor_height() const (defined in GameObjectManager) | GameObjectManager | |
get_editor_size() const | Sector | |
get_editor_width() const (defined in GameObjectManager) | GameObjectManager | |
get_effect() const (defined in Sector) | Sector | |
get_exposed_class_name() const override (defined in Sector) | Sector | inlinevirtual |
get_first_line_intersection(const Vector &line_start, const Vector &line_end, bool ignore_objects, const CollisionObject *ignore_object) const (defined in Sector) | Sector | |
get_foremost_layer() const (defined in Sector) | Sector | |
get_foremost_opaque_layer() const (defined in Sector) | Sector | |
get_gravity() const | Sector | |
get_height() const (defined in GameObjectManager) | GameObjectManager | |
get_level() const (defined in Sector) | Sector | inline |
get_name() const (defined in Base::Sector) | Base::Sector | inline |
get_nearby_objects(const Vector ¢er, float max_distance) const (defined in Sector) | Sector | |
get_nearest_player(const Vector &pos) const (defined in Sector) | Sector | |
get_nearest_player(const Rectf &pos) const (defined in Sector) | Sector | inline |
get_object_by_name(const std::string &name) const (defined in GameObjectManager) | GameObjectManager | inline |
get_object_by_type() const (defined in GameObjectManager) | GameObjectManager | inlineprotected |
get_object_by_uid(const UID &uid) const (defined in GameObjectManager) | GameObjectManager | inline |
get_object_count(std::function< bool(const T &)> predicate=nullptr) const | GameObjectManager | inline |
get_objects() const (defined in GameObjectManager) | GameObjectManager | |
get_objects_by_type() const (defined in GameObjectManager) | GameObjectManager | inline |
get_objects_by_type_index(std::type_index type_idx) const (defined in GameObjectManager) | GameObjectManager | inline |
get_players() const (defined in Sector) | Sector | |
get_singleton_by_type() const (defined in GameObjectManager) | GameObjectManager | inline |
get_solid_tilemaps() const (defined in GameObjectManager) | GameObjectManager | inline |
get_spawn_point_position(const std::string &spawnpoint) (defined in Sector) | Sector | |
get_text_object() const (defined in Sector) | Sector | inline |
get_tiles_height() const | GameObjectManager | |
get_tiles_width() const | GameObjectManager | |
get_tileset() const override (defined in Sector) | Sector | virtual |
get_width() const (defined in GameObjectManager) | GameObjectManager | |
has_object_changes() const | GameObjectManager | |
in_worldmap() const override (defined in Sector) | Sector | virtual |
inside(const Rectf &rectangle) const | Sector | |
is_free_of_movingstatics(const Rectf &rect, const MovingObject *ignore_object=nullptr) const | Sector | |
is_free_of_movingstatics(float left, float top, float right, float bottom) const | Sector | |
is_free_of_solid_tiles(float left, float top, float right, float bottom, bool ignore_unisolid) const | Sector | |
is_free_of_specifically_movingstatics(const Rectf &rect, const MovingObject *ignore_object=nullptr) const | Sector | |
is_free_of_specifically_movingstatics(float left, float top, float right, float bottom) const | Sector | |
is_free_of_statics(const Rectf &rect, const MovingObject *ignore_object=nullptr, const bool ignoreUnisolid=false) const | Sector | |
is_free_of_statics(float left, float top, float right, float bottom, bool ignore_unisolid) const | Sector | |
is_free_of_tiles(const Rectf &rect, const bool ignoreUnisolid=false, uint32_t tiletype=Tile::SOLID) const | Sector | |
m_init_script (defined in Base::Sector) | Base::Sector | protected |
m_initialized | GameObjectManager | protected |
m_name (defined in Base::Sector) | Base::Sector | protected |
m_squirrel_environment (defined in Base::Sector) | Base::Sector | protected |
move_object(const UID &uid, GameObjectManager &other) | GameObjectManager | |
on_editor_save() | GameObjectManager | |
pause_camera_interpolation() | Sector | |
play_looping_sounds() | Sector | |
process_resolve_requests() (defined in GameObjectManager) | GameObjectManager | protected |
redo() (defined in GameObjectManager) | GameObjectManager | |
register_class(ssq::VM &vm) (defined in Sector) | Sector | static |
request_name_resolve(const std::string &name, std::function< void(UID)> callback) | GameObjectManager | |
resize_sector(const Size &old_size, const Size &new_size, const Size &resize_offset) | Sector | |
run_script(const std::string &script, const std::string &sourcename) (defined in Base::Sector) | Base::Sector | |
s_draw_solids_only (defined in GameObjectManager) | GameObjectManager | static |
save(Writer &writer) (defined in Sector) | Sector | |
save_object_change(GameObject &object, const std::string &data) | GameObjectManager | |
Sector(Level &parent) (defined in Sector) | Sector | |
Sector(const std::string &type) (defined in Base::Sector) | Base::Sector | |
set_ambient_light(float red, float green, float blue) | GameObjectManager | |
set_gravity(float gravity) | Sector | |
set_init_script(const std::string &init_script) (defined in Base::Sector) | Base::Sector | inline |
set_music(const std::string &music) | GameObjectManager | |
set_name(const std::string &name) (defined in Base::Sector) | Base::Sector | inline |
set_undo_stack_size(int size) | GameObjectManager | |
stop_looping_sounds() | Sector | |
toggle_undo_tracking(bool enabled) | GameObjectManager | |
try_process_resolve_requests() | GameObjectManager | protected |
undo() | GameObjectManager | |
undo_stack_cleanup() | GameObjectManager | |
undo_tracking_enabled() const (defined in GameObjectManager) | GameObjectManager | inline |
update(float dt_sec) override (defined in Sector) | Sector | virtual |
update_solid(TileMap *solid) (defined in GameObjectManager) | GameObjectManager | |
update_tilemaps() (defined in GameObjectManager) | GameObjectManager | protected |
~ExposableClass() override (defined in ExposableClass) | ExposableClass | inlinevirtual |
~GameObjectManager() override (defined in GameObjectManager) | GameObjectManager | virtual |
~Sector() override (defined in Sector) | Sector |