supertux
Sprite Member List

This is the complete list of members for Sprite, including all inherited members.

animation_done() constSprite
clone() const (defined in Sprite)Sprite
draw(Canvas &canvas, const Vector &pos, int layer, Flip flip=NO_FLIP)Sprite
draw_scaled(Canvas &canvas, const Rectf &dest_rect, int layer, Flip flip=NO_FLIP) (defined in Sprite)Sprite
get_action() constSpriteinline
get_action_surfaces(const std::string &name) const (defined in Sprite)Sprite
get_actions_count() const (defined in Sprite)Spriteinline
get_alpha() const (defined in Sprite)Sprite
get_angle() constSprite
get_blend() const (defined in Sprite)Sprite
get_color() const (defined in Sprite)Sprite
get_current_frame() constSpriteinline
get_current_frame_progress() constSpriteinline
get_current_hitbox() constSprite
get_current_hitbox_height() constSprite
get_current_hitbox_width() constSprite
get_current_hitbox_x_offset() constSprite
get_current_hitbox_y_offset() constSprite
get_frames() constSpriteinline
get_height() const (defined in Sprite)Sprite
get_name() constSpriteinline
get_width() const (defined in Sprite)Sprite
has_action(const std::string &name) const (defined in Sprite)Spriteinline
is_current_hitbox_unisolid() constSprite
Loops enum name (defined in Sprite)Sprite
LOOPS_CONTINUED enum value (defined in Sprite)Sprite
pause_animation() (defined in Sprite)Spriteinline
resume_animation() (defined in Sprite)Spriteinline
set_action(const std::string &name, int loops=-1)Sprite
set_action(const std::string &name, const Direction &dir, int loops=-1)Sprite
set_action(const Direction &dir, const std::string &name, int loops=-1)Sprite
set_action(const Direction &dir, int loops=-1)Sprite
set_alpha(float alpha) (defined in Sprite)Sprite
set_angle(float angle)Sprite
set_animation_loops(int loops=-1)Spriteinline
set_blend(const Blend &blend) (defined in Sprite)Sprite
set_color(const Color &color) (defined in Sprite)Sprite
set_frame(int frame) (defined in Sprite)Spriteinline
set_frame_progress(float frame_progress) (defined in Sprite)Spriteinline
Sprite(SpriteData &data) (defined in Sprite)Sprite
stop_animation() (defined in Sprite)Spriteinline
~Sprite() (defined in Sprite)Sprite