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This is the complete list of members for Sprite, including all inherited members.
animation_done() const | Sprite | |
clone() const (defined in Sprite) | Sprite | |
draw(Canvas &canvas, const Vector &pos, int layer, Flip flip=NO_FLIP) | Sprite | |
draw_scaled(Canvas &canvas, const Rectf &dest_rect, int layer, Flip flip=NO_FLIP) (defined in Sprite) | Sprite | |
get_action() const | Sprite | inline |
get_action_surfaces(const std::string &name) const (defined in Sprite) | Sprite | |
get_actions_count() const (defined in Sprite) | Sprite | inline |
get_alpha() const (defined in Sprite) | Sprite | |
get_angle() const | Sprite | |
get_blend() const (defined in Sprite) | Sprite | |
get_color() const (defined in Sprite) | Sprite | |
get_current_frame() const | Sprite | inline |
get_current_frame_progress() const | Sprite | inline |
get_current_hitbox() const | Sprite | |
get_current_hitbox_height() const | Sprite | |
get_current_hitbox_width() const | Sprite | |
get_current_hitbox_x_offset() const | Sprite | |
get_current_hitbox_y_offset() const | Sprite | |
get_frames() const | Sprite | inline |
get_height() const (defined in Sprite) | Sprite | |
get_name() const | Sprite | inline |
get_width() const (defined in Sprite) | Sprite | |
has_action(const std::string &name) const (defined in Sprite) | Sprite | inline |
is_current_hitbox_unisolid() const | Sprite | |
Loops enum name (defined in Sprite) | Sprite | |
LOOPS_CONTINUED enum value (defined in Sprite) | Sprite | |
pause_animation() (defined in Sprite) | Sprite | inline |
resume_animation() (defined in Sprite) | Sprite | inline |
set_action(const std::string &name, int loops=-1) | Sprite | |
set_action(const std::string &name, const Direction &dir, int loops=-1) | Sprite | |
set_action(const Direction &dir, const std::string &name, int loops=-1) | Sprite | |
set_action(const Direction &dir, int loops=-1) | Sprite | |
set_alpha(float alpha) (defined in Sprite) | Sprite | |
set_angle(float angle) | Sprite | |
set_animation_loops(int loops=-1) | Sprite | inline |
set_blend(const Blend &blend) (defined in Sprite) | Sprite | |
set_color(const Color &color) (defined in Sprite) | Sprite | |
set_frame(int frame) (defined in Sprite) | Sprite | inline |
set_frame_progress(float frame_progress) (defined in Sprite) | Sprite | inline |
Sprite(SpriteData &data) (defined in Sprite) | Sprite | |
stop_animation() (defined in Sprite) | Sprite | inline |
~Sprite() (defined in Sprite) | Sprite |