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This is the complete list of members for TextArrayObject, including all inherited members.
add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
add_text(const std::string &text) | TextArrayObject | |
add_text_duration(const std::string &text, float duration) | TextArrayObject | |
after_editor_set() (defined in GameObject) | GameObject | virtual |
check_state() (defined in GameObject) | GameObject | virtual |
class_name() (defined in TextArrayObject) | TextArrayObject | inlinestatic |
clear() | TextArrayObject | |
del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
display_name() (defined in TextArrayObject) | TextArrayObject | inlinestatic |
draw(DrawingContext &context) override | TextArrayObject | virtual |
editor_delete() | GameObject | inlinevirtual |
editor_deselect() | GameObject | inlinevirtual |
editor_select() | GameObject | inlinevirtual |
editor_update() | GameObject | inlinevirtual |
ExposableClass() (defined in ExposableClass) | ExposableClass | inline |
fade_in(float fadetime) (defined in TextArrayObject) | TextArrayObject | |
fade_out(float fadetime) (defined in TextArrayObject) | TextArrayObject | |
finish_construction() | GameObject | inlinevirtual |
GameObject() (defined in GameObject) | GameObject | |
GameObject(const std::string &name) (defined in GameObject) | GameObject | |
GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
get_anchor_point() const (defined in TextArrayObject) | TextArrayObject | |
get_class_name() const override (defined in TextArrayObject) | TextArrayObject | inlinevirtual |
get_class_types() const override | TextArrayObject | inlinevirtual |
get_component() (defined in GameObject) | GameObject | inline |
get_current_text_item() const | TextArrayObject | |
get_display_name() const override | TextArrayObject | inlinevirtual |
get_exposed_class_name() const override (defined in TextArrayObject) | TextArrayObject | inlinevirtual |
get_icon_path() const override (defined in TextArrayObject) | TextArrayObject | inlinevirtual |
get_last_text_item() const | TextArrayObject | |
get_latest_version() const | GameObject | |
get_name() const | GameObject | |
get_parent() const (defined in GameObject) | GameObject | inline |
get_patches() const | GameObject | virtual |
get_settings() (defined in GameObject) | GameObject | virtual |
get_text_item(ta_index index) const | TextArrayObject | |
get_type() const | GameObject | |
get_types() const | GameObject | virtual |
get_uid() const (defined in GameObject) | GameObject | inline |
get_version() const | GameObject | |
get_wrap_width() const (defined in TextArrayObject) | TextArrayObject | |
get_x() const (defined in TextArrayObject) | TextArrayObject | |
get_y() const (defined in TextArrayObject) | TextArrayObject | |
grow_in(float fadetime) (defined in TextArrayObject) | TextArrayObject | |
grow_out(float fadetime) (defined in TextArrayObject) | TextArrayObject | |
has_object_manager_priority() const | GameObject | inlinevirtual |
has_settings() const | GameObject | inlinevirtual |
has_variable_size() const | GameObject | inlinevirtual |
INITIAL enum value (defined in GameObject) | GameObject | protected |
is_saveable() const override | TextArrayObject | inlinevirtual |
is_singleton() const | GameObject | inlinevirtual |
is_up_to_date() const | GameObject | |
is_valid() const | GameObject | inline |
m_fade_helpers | GameObject | protected |
m_name | GameObject | protected |
m_track_undo | GameObject | protected |
m_type | GameObject | protected |
next_text() | TextArrayObject | |
on_flip(float height) | GameObject | inlinevirtual |
on_type_change(int old_type) (defined in GameObject) | GameObject | inlineprotectedvirtual |
parse_type(const ReaderMapping &reader) | GameObject | protected |
play_looping_sounds() | GameObject | inlinevirtual |
prev_text() | TextArrayObject | |
register_class(ssq::VM &vm) (defined in TextArrayObject) | TextArrayObject | static |
remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
remove_me() | GameObject | inlinevirtual |
save(Writer &writer) | GameObject | virtual |
save() (defined in GameObject) | GameObject | |
save_state() | GameObject | virtual |
set_anchor_offset(float x, float y) (defined in TextArrayObject) | TextArrayObject | |
set_anchor_point(int anchor) (defined in TextArrayObject) | TextArrayObject | |
set_auto(bool is_auto) | TextArrayObject | |
set_back_fill_color(float red, float green, float blue, float alpha) (defined in TextArrayObject) | TextArrayObject | |
set_centered(bool centered) (defined in TextArrayObject) | TextArrayObject | |
set_done(bool done) | TextArrayObject | |
set_fade_time(float fadetime) | TextArrayObject | |
set_fade_transition(bool fade_transition) | TextArrayObject | |
set_font(const std::string &fontname) (defined in TextArrayObject) | TextArrayObject | |
set_front_fill_color(float red, float green, float blue, float alpha) (defined in TextArrayObject) | TextArrayObject | |
set_keep_visible(bool keep_visible) | TextArrayObject | |
set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
set_pos(float x, float y) (defined in TextArrayObject) | TextArrayObject | |
set_roundness(float roundness) (defined in TextArrayObject) | TextArrayObject | |
set_text(const std::string &text) (defined in TextArrayObject) | TextArrayObject | |
set_text_color(float red, float green, float blue, float alpha) (defined in TextArrayObject) | TextArrayObject | |
set_text_index(ta_index index) | TextArrayObject | |
set_visible(bool visible) (defined in TextArrayObject) | TextArrayObject | |
set_wrap_width(float width) (defined in TextArrayObject) | TextArrayObject | |
stop_looping_sounds() | GameObject | inlinevirtual |
TextArrayObject(const std::string &name="") (defined in TextArrayObject) | TextArrayObject | |
track_state() const | GameObject | inlinevirtual |
type_id_to_value(const std::string &id) const | GameObject | protected |
type_value_to_id(int value) const (defined in GameObject) | GameObject | protected |
TypeChange enum name | GameObject | protected |
update(float dt_sec) override | TextArrayObject | virtual |
update_version() (defined in GameObject) | GameObject | virtual |
~ExposableClass() override (defined in ExposableClass) | ExposableClass | inlinevirtual |
~GameObject() override (defined in GameObject) | GameObject | virtual |
~TextArrayObject() override=default (defined in TextArrayObject) | TextArrayObject |