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TextArrayObject Member List

This is the complete list of members for TextArrayObject, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
add_text(const std::string &text)TextArrayObject
add_text_duration(const std::string &text, float duration)TextArrayObject
after_editor_set() (defined in GameObject)GameObjectvirtual
check_state() (defined in GameObject)GameObjectvirtual
class_name() (defined in TextArrayObject)TextArrayObjectinlinestatic
clear()TextArrayObject
del_remove_listener(ObjectRemoveListener *listener)GameObject
display_name() (defined in TextArrayObject)TextArrayObjectinlinestatic
draw(DrawingContext &context) overrideTextArrayObjectvirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_update()GameObjectinlinevirtual
ExposableClass() (defined in ExposableClass)ExposableClassinline
fade_in(float fadetime) (defined in TextArrayObject)TextArrayObject
fade_out(float fadetime) (defined in TextArrayObject)TextArrayObject
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_anchor_point() const (defined in TextArrayObject)TextArrayObject
get_class_name() const override (defined in TextArrayObject)TextArrayObjectinlinevirtual
get_class_types() const overrideTextArrayObjectinlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_current_text_item() constTextArrayObject
get_display_name() const overrideTextArrayObjectinlinevirtual
get_exposed_class_name() const override (defined in TextArrayObject)TextArrayObjectinlinevirtual
get_icon_path() const override (defined in TextArrayObject)TextArrayObjectinlinevirtual
get_last_text_item() constTextArrayObject
get_latest_version() constGameObject
get_name() constGameObject
get_parent() const (defined in GameObject)GameObjectinline
get_patches() constGameObjectvirtual
get_settings() (defined in GameObject)GameObjectvirtual
get_text_item(ta_index index) constTextArrayObject
get_type() constGameObject
get_types() constGameObjectvirtual
get_uid() const (defined in GameObject)GameObjectinline
get_version() constGameObject
get_wrap_width() const (defined in TextArrayObject)TextArrayObject
get_x() const (defined in TextArrayObject)TextArrayObject
get_y() const (defined in TextArrayObject)TextArrayObject
grow_in(float fadetime) (defined in TextArrayObject)TextArrayObject
grow_out(float fadetime) (defined in TextArrayObject)TextArrayObject
has_object_manager_priority() constGameObjectinlinevirtual
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
INITIAL enum value (defined in GameObject)GameObjectprotected
is_saveable() const overrideTextArrayObjectinlinevirtual
is_singleton() constGameObjectinlinevirtual
is_up_to_date() constGameObject
is_valid() constGameObjectinline
m_fade_helpersGameObjectprotected
m_nameGameObjectprotected
m_track_undoGameObjectprotected
m_typeGameObjectprotected
next_text()TextArrayObject
on_flip(float height)GameObjectinlinevirtual
on_type_change(int old_type) (defined in GameObject)GameObjectinlineprotectedvirtual
parse_type(const ReaderMapping &reader)GameObjectprotected
play_looping_sounds()GameObjectinlinevirtual
prev_text()TextArrayObject
register_class(ssq::VM &vm) (defined in TextArrayObject)TextArrayObjectstatic
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinlinevirtual
save(Writer &writer)GameObjectvirtual
save() (defined in GameObject)GameObject
save_state()GameObjectvirtual
set_anchor_offset(float x, float y) (defined in TextArrayObject)TextArrayObject
set_anchor_point(int anchor) (defined in TextArrayObject)TextArrayObject
set_auto(bool is_auto)TextArrayObject
set_back_fill_color(float red, float green, float blue, float alpha) (defined in TextArrayObject)TextArrayObject
set_centered(bool centered) (defined in TextArrayObject)TextArrayObject
set_done(bool done)TextArrayObject
set_fade_time(float fadetime)TextArrayObject
set_fade_transition(bool fade_transition)TextArrayObject
set_font(const std::string &fontname) (defined in TextArrayObject)TextArrayObject
set_front_fill_color(float red, float green, float blue, float alpha) (defined in TextArrayObject)TextArrayObject
set_keep_visible(bool keep_visible)TextArrayObject
set_name(const std::string &name) (defined in GameObject)GameObjectinline
set_pos(float x, float y) (defined in TextArrayObject)TextArrayObject
set_roundness(float roundness) (defined in TextArrayObject)TextArrayObject
set_text(const std::string &text) (defined in TextArrayObject)TextArrayObject
set_text_color(float red, float green, float blue, float alpha) (defined in TextArrayObject)TextArrayObject
set_text_index(ta_index index)TextArrayObject
set_visible(bool visible) (defined in TextArrayObject)TextArrayObject
set_wrap_width(float width) (defined in TextArrayObject)TextArrayObject
stop_looping_sounds()GameObjectinlinevirtual
TextArrayObject(const std::string &name="") (defined in TextArrayObject)TextArrayObject
track_state() constGameObjectinlinevirtual
type_id_to_value(const std::string &id) constGameObjectprotected
type_value_to_id(int value) const (defined in GameObject)GameObjectprotected
TypeChange enum nameGameObjectprotected
update(float dt_sec) overrideTextArrayObjectvirtual
update_version() (defined in GameObject)GameObjectvirtual
~ExposableClass() override (defined in ExposableClass)ExposableClassinlinevirtual
~GameObject() override (defined in GameObject)GameObjectvirtual
~TextArrayObject() override=default (defined in TextArrayObject)TextArrayObject