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This is the complete list of members for TileMap, including all inherited members.
add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
after_editor_set() override (defined in TileMap) | TileMap | virtual |
autotile(int x, int y, uint32_t tile) | TileMap | |
autotile_corner(int x, int y, uint32_t tile, AutotileCornerOperation op) | TileMap | |
autotile_erase(const Vector &pos, const Vector &corner_pos) | TileMap | |
AutotileCornerOperation enum name (defined in TileMap) | TileMap | |
change(int x, int y, uint32_t newtile) | TileMap | |
change_all(uint32_t oldtile, uint32_t newtile) | TileMap | |
change_at(float x, float y, uint32_t newtile) | TileMap | |
change_at(const Vector &pos, uint32_t newtile) (defined in TileMap) | TileMap | |
check_state() override (defined in TileMap) | TileMap | virtual |
check_state() const (defined in PathObject) | PathObject | protected |
class_name() (defined in TileMap) | TileMap | inlinestatic |
del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
display_name() (defined in TileMap) | TileMap | inlinestatic |
draw(DrawingContext &context) override | TileMap | virtual |
editor_clone_path(PathGameObject *path_object) (defined in PathObject) | PathObject | |
editor_delete() | GameObject | inlinevirtual |
editor_deselect() | GameObject | inlinevirtual |
editor_select() | GameObject | inlinevirtual |
editor_set_path_by_ref(const std::string &new_ref) (defined in PathObject) | PathObject | |
editor_update() override | TileMap | virtual |
ExposableClass() (defined in ExposableClass) | ExposableClass | inline |
fade(float alpha, float time) | TileMap | |
finish_construction() override | TileMap | virtual |
GameObject() (defined in GameObject) | GameObject | |
GameObject(const std::string &name) (defined in GameObject) | GameObject | |
GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
get_alpha() const | TileMap | |
get_autotileset(uint32_t tile) const | TileMap | |
get_bbox() const (defined in TileMap) | TileMap | inline |
get_class_name() const override (defined in TileMap) | TileMap | inlinevirtual |
get_class_types() const override | TileMap | inlinevirtual |
get_component() (defined in GameObject) | GameObject | inline |
get_current_tint() const (defined in TileMap) | TileMap | inline |
get_display_name() const override | TileMap | inlinevirtual |
get_exposed_class_name() const override (defined in TileMap) | TileMap | inlinevirtual |
get_flip() const (defined in TileMap) | TileMap | inline |
get_height() const (defined in TileMap) | TileMap | inline |
get_icon_path() const override (defined in TileMap) | TileMap | inlinevirtual |
get_latest_version() const | GameObject | |
get_layer() const (defined in TileMap) | TileMap | inline |
get_movement(bool actual) const | TileMap | inline |
get_name() const | GameObject | |
get_offset() const (defined in TileMap) | TileMap | inline |
get_parent() const (defined in GameObject) | GameObject | inline |
get_patches() const | GameObject | virtual |
get_path() const (defined in PathObject) | PathObject | |
get_path_gameobject() const (defined in PathObject) | PathObject | |
get_path_ref() const (defined in PathObject) | PathObject | |
get_settings() override (defined in TileMap) | TileMap | virtual |
get_size() const (defined in TileMap) | TileMap | inline |
get_target_alpha() const (defined in TileMap) | TileMap | inline |
get_tile(int x, int y) const (defined in TileMap) | TileMap | |
get_tile_at(const Vector &pos) const (defined in TileMap) | TileMap | |
get_tile_bbox(int x, int y) const (defined in TileMap) | TileMap | inline |
get_tile_id(int x, int y) const | TileMap | |
get_tile_id_at(float x, float y) const | TileMap | |
get_tile_id_at(const Vector &pos) const (defined in TileMap) | TileMap | |
get_tile_position(int x, int y) const | TileMap | inline |
get_tiles() const (defined in TileMap) | TileMap | inline |
get_tiles_overlapping(const Rectf &rect) const | TileMap | |
get_type() const | GameObject | |
get_types() const | GameObject | virtual |
get_uid() const (defined in GameObject) | GameObject | inline |
get_version() const | GameObject | |
get_walker() const (defined in PathObject) | PathObject | inline |
get_width() const (defined in TileMap) | TileMap | inline |
goto_node(int node_idx) | PathObject | |
has_object_manager_priority() const | GameObject | inlinevirtual |
has_settings() const | GameObject | inlinevirtual |
has_variable_size() const | GameObject | inlinevirtual |
hits_object_bottom(CollisionObject &object) | TileMap | |
init_path(const ReaderMapping &mapping, bool running_default) | PathObject | |
init_path_pos(const Vector &pos, bool running=false) (defined in PathObject) | PathObject | |
INITIAL enum value (defined in GameObject) | GameObject | protected |
is_outside_bounds(const Vector &pos) const (defined in TileMap) | TileMap | |
is_saveable() const | GameObject | inlinevirtual |
is_singleton() const | GameObject | inlinevirtual |
is_solid() const (defined in TileMap) | TileMap | inline |
is_up_to_date() const | GameObject | |
is_valid() const | GameObject | inline |
m_editor_active (defined in TileMap) | TileMap | |
m_fade_helpers | GameObject | protected |
m_name | GameObject | protected |
m_path_handle (defined in PathObject) | PathObject | protected |
m_track_undo | GameObject | protected |
m_type | GameObject | protected |
move_by(const Vector &pos) (defined in TileMap) | TileMap | |
notify_object_removal(CollisionObject *other) (defined in TileMap) | TileMap | |
on_flip(float height) override | TileMap | virtual |
on_flip() (defined in PathObject) | PathObject | protected |
on_type_change(int old_type) (defined in GameObject) | GameObject | inlineprotectedvirtual |
parse_type(const ReaderMapping &reader) | GameObject | protected |
PathObject() (defined in PathObject) | PathObject | |
play_looping_sounds() | GameObject | inlinevirtual |
register_class(ssq::VM &vm) (defined in TileMap) | TileMap | static |
register_members(ssq::Class &cls) (defined in PathObject) | PathObject | protectedstatic |
remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
remove_me() | GameObject | inlinevirtual |
resize(int newwidth, int newheight, int fill_id=0, int xoffset=0, int yoffset=0) | TileMap | |
resize(const Size &newsize, const Size &resize_offset) (defined in TileMap) | TileMap | |
save(Writer &writer) | GameObject | virtual |
save() (defined in GameObject) | GameObject | |
save_state() override | TileMap | virtual |
save_state() const (defined in PathObject) | PathObject | protected |
set(int width, int height, const std::vector< unsigned int > &vec, int z_pos, bool solid) (defined in TileMap) | TileMap | |
set_alpha(float alpha) | TileMap | |
set_flip(Flip flip) (defined in TileMap) | TileMap | inline |
set_ground_movement_manager(const std::shared_ptr< CollisionGroundMovementManager > &movement_manager) (defined in TileMap) | TileMap | inline |
set_layer(int layer) (defined in TileMap) | TileMap | inline |
set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
set_node(int node_idx) | PathObject | |
set_offset(const Vector &offset_) (defined in TileMap) | TileMap | inline |
set_solid(bool solid=true) | TileMap | |
set_tileset(const TileSet *new_tileset) (defined in TileMap) | TileMap | |
start_moving() | PathObject | |
stop_looping_sounds() | GameObject | inlinevirtual |
stop_moving() | PathObject | |
TileMap(const TileSet *tileset) (defined in TileMap) | TileMap | |
TileMap(const TileSet *tileset, const ReaderMapping &reader) (defined in TileMap) | TileMap | |
tint_fade(const Color &new_tint, float time=0.f) | TileMap | |
tint_fade(float time, float red, float green, float blue, float alpha) | TileMap | |
track_state() const | GameObject | inlinevirtual |
type_id_to_value(const std::string &id) const | GameObject | protected |
type_value_to_id(int value) const (defined in GameObject) | GameObject | protected |
TypeChange enum name | GameObject | protected |
update(float dt_sec) override | TileMap | virtual |
update_version() (defined in GameObject) | GameObject | virtual |
~ExposableClass() override (defined in ExposableClass) | ExposableClass | inlinevirtual |
~GameObject() override (defined in GameObject) | GameObject | virtual |
~PathObject() (defined in PathObject) | PathObject | virtual |
~TileMap() override (defined in TileMap) | TileMap |