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TileMap Member List

This is the complete list of members for TileMap, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() override (defined in TileMap)TileMapvirtual
autotile(int x, int y, uint32_t tile)TileMap
autotile_corner(int x, int y, uint32_t tile, AutotileCornerOperation op)TileMap
autotile_erase(const Vector &pos, const Vector &corner_pos)TileMap
AutotileCornerOperation enum name (defined in TileMap)TileMap
change(int x, int y, uint32_t newtile)TileMap
change_all(uint32_t oldtile, uint32_t newtile)TileMap
change_at(float x, float y, uint32_t newtile)TileMap
change_at(const Vector &pos, uint32_t newtile) (defined in TileMap)TileMap
check_state() override (defined in TileMap)TileMapvirtual
check_state() const (defined in PathObject)PathObjectprotected
class_name() (defined in TileMap)TileMapinlinestatic
del_remove_listener(ObjectRemoveListener *listener)GameObject
display_name() (defined in TileMap)TileMapinlinestatic
draw(DrawingContext &context) overrideTileMapvirtual
editor_clone_path(PathGameObject *path_object) (defined in PathObject)PathObject
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select()GameObjectinlinevirtual
editor_set_path_by_ref(const std::string &new_ref) (defined in PathObject)PathObject
editor_update() overrideTileMapvirtual
ExposableClass() (defined in ExposableClass)ExposableClassinline
fade(float alpha, float time)TileMap
finish_construction() overrideTileMapvirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_alpha() constTileMap
get_autotileset(uint32_t tile) constTileMap
get_bbox() const (defined in TileMap)TileMapinline
get_class_name() const override (defined in TileMap)TileMapinlinevirtual
get_class_types() const overrideTileMapinlinevirtual
get_component() (defined in GameObject)GameObjectinline
get_current_tint() const (defined in TileMap)TileMapinline
get_display_name() const overrideTileMapinlinevirtual
get_exposed_class_name() const override (defined in TileMap)TileMapinlinevirtual
get_flip() const (defined in TileMap)TileMapinline
get_height() const (defined in TileMap)TileMapinline
get_icon_path() const override (defined in TileMap)TileMapinlinevirtual
get_latest_version() constGameObject
get_layer() const (defined in TileMap)TileMapinline
get_movement(bool actual) constTileMapinline
get_name() constGameObject
get_offset() const (defined in TileMap)TileMapinline
get_parent() const (defined in GameObject)GameObjectinline
get_patches() constGameObjectvirtual
get_path() const (defined in PathObject)PathObject
get_path_gameobject() const (defined in PathObject)PathObject
get_path_ref() const (defined in PathObject)PathObject
get_settings() override (defined in TileMap)TileMapvirtual
get_size() const (defined in TileMap)TileMapinline
get_target_alpha() const (defined in TileMap)TileMapinline
get_tile(int x, int y) const (defined in TileMap)TileMap
get_tile_at(const Vector &pos) const (defined in TileMap)TileMap
get_tile_bbox(int x, int y) const (defined in TileMap)TileMapinline
get_tile_id(int x, int y) constTileMap
get_tile_id_at(float x, float y) constTileMap
get_tile_id_at(const Vector &pos) const (defined in TileMap)TileMap
get_tile_position(int x, int y) constTileMapinline
get_tiles() const (defined in TileMap)TileMapinline
get_tiles_overlapping(const Rectf &rect) constTileMap
get_type() constGameObject
get_types() constGameObjectvirtual
get_uid() const (defined in GameObject)GameObjectinline
get_version() constGameObject
get_walker() const (defined in PathObject)PathObjectinline
get_width() const (defined in TileMap)TileMapinline
goto_node(int node_idx)PathObject
has_object_manager_priority() constGameObjectinlinevirtual
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
hits_object_bottom(CollisionObject &object)TileMap
init_path(const ReaderMapping &mapping, bool running_default)PathObject
init_path_pos(const Vector &pos, bool running=false) (defined in PathObject)PathObject
INITIAL enum value (defined in GameObject)GameObjectprotected
is_outside_bounds(const Vector &pos) const (defined in TileMap)TileMap
is_saveable() constGameObjectinlinevirtual
is_singleton() constGameObjectinlinevirtual
is_solid() const (defined in TileMap)TileMapinline
is_up_to_date() constGameObject
is_valid() constGameObjectinline
m_editor_active (defined in TileMap)TileMap
m_fade_helpersGameObjectprotected
m_nameGameObjectprotected
m_path_handle (defined in PathObject)PathObjectprotected
m_track_undoGameObjectprotected
m_typeGameObjectprotected
move_by(const Vector &pos) (defined in TileMap)TileMap
notify_object_removal(CollisionObject *other) (defined in TileMap)TileMap
on_flip(float height) overrideTileMapvirtual
on_flip() (defined in PathObject)PathObjectprotected
on_type_change(int old_type) (defined in GameObject)GameObjectinlineprotectedvirtual
parse_type(const ReaderMapping &reader)GameObjectprotected
PathObject() (defined in PathObject)PathObject
play_looping_sounds()GameObjectinlinevirtual
register_class(ssq::VM &vm) (defined in TileMap)TileMapstatic
register_members(ssq::Class &cls) (defined in PathObject)PathObjectprotectedstatic
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinlinevirtual
resize(int newwidth, int newheight, int fill_id=0, int xoffset=0, int yoffset=0)TileMap
resize(const Size &newsize, const Size &resize_offset) (defined in TileMap)TileMap
save(Writer &writer)GameObjectvirtual
save() (defined in GameObject)GameObject
save_state() overrideTileMapvirtual
save_state() const (defined in PathObject)PathObjectprotected
set(int width, int height, const std::vector< unsigned int > &vec, int z_pos, bool solid) (defined in TileMap)TileMap
set_alpha(float alpha)TileMap
set_flip(Flip flip) (defined in TileMap)TileMapinline
set_ground_movement_manager(const std::shared_ptr< CollisionGroundMovementManager > &movement_manager) (defined in TileMap)TileMapinline
set_layer(int layer) (defined in TileMap)TileMapinline
set_name(const std::string &name) (defined in GameObject)GameObjectinline
set_node(int node_idx)PathObject
set_offset(const Vector &offset_) (defined in TileMap)TileMapinline
set_solid(bool solid=true)TileMap
set_tileset(const TileSet *new_tileset) (defined in TileMap)TileMap
start_moving()PathObject
stop_looping_sounds()GameObjectinlinevirtual
stop_moving()PathObject
TileMap(const TileSet *tileset) (defined in TileMap)TileMap
TileMap(const TileSet *tileset, const ReaderMapping &reader) (defined in TileMap)TileMap
tint_fade(const Color &new_tint, float time=0.f)TileMap
tint_fade(float time, float red, float green, float blue, float alpha)TileMap
track_state() constGameObjectinlinevirtual
type_id_to_value(const std::string &id) constGameObjectprotected
type_value_to_id(int value) const (defined in GameObject)GameObjectprotected
TypeChange enum nameGameObjectprotected
update(float dt_sec) overrideTileMapvirtual
update_version() (defined in GameObject)GameObjectvirtual
~ExposableClass() override (defined in ExposableClass)ExposableClassinlinevirtual
~GameObject() override (defined in GameObject)GameObjectvirtual
~PathObject() (defined in PathObject)PathObjectvirtual
~TileMap() override (defined in TileMap)TileMap