supertux
worldmap::WorldMap Member List

This is the complete list of members for worldmap::WorldMap, including all inherited members.

add_sector(std::unique_ptr< WorldMapSector > sector) (defined in worldmap::WorldMap)worldmap::WorldMap
change(const std::string &filename, const std::string &force_sector="", const std::string &force_spawnpoint="")worldmap::WorldMap
current() (defined in Currenton< WorldMap >)Currenton< WorldMap >inlinestatic
Currenton() (defined in Currenton< WorldMap >)Currenton< WorldMap >inlineprotected
draw(DrawingContext &context) (defined in worldmap::WorldMap)worldmap::WorldMap
get_filename() const (defined in worldmap::WorldMap)worldmap::WorldMap
get_levels_path() const (defined in worldmap::WorldMap)worldmap::WorldMapinline
get_savegame() const (defined in worldmap::WorldMap)worldmap::WorldMapinline
get_sector(const std::string &name) const (defined in worldmap::WorldMap)worldmap::WorldMap
get_sector(int index) const (defined in worldmap::WorldMap)worldmap::WorldMap
get_sector() const (defined in worldmap::WorldMap)worldmap::WorldMapinline
get_title() const (defined in worldmap::WorldMap)worldmap::WorldMapinline
leave() (defined in worldmap::WorldMap)worldmap::WorldMap
level_count() const (defined in worldmap::WorldMap)worldmap::WorldMap
load_state()worldmap::WorldMap
process_input(const Controller &controller) (defined in worldmap::WorldMap)worldmap::WorldMap
s_level_title_color (defined in worldmap::WorldMap)worldmap::WorldMapstatic
s_message_color (defined in worldmap::WorldMap)worldmap::WorldMapstatic
s_teleporter_message_color (defined in worldmap::WorldMap)worldmap::WorldMapstatic
save_state()worldmap::WorldMap
set_initial_spawnpoint(const std::string &spawnpoint)worldmap::WorldMap
set_levels_solved(bool solved, bool perfect)worldmap::WorldMap
set_passive_message(const std::string &message, float time)worldmap::WorldMap
set_sector(const std::string &name, const std::string &spawnpoint="", bool perform_full_setup=true) (defined in worldmap::WorldMap)worldmap::WorldMap
setup()worldmap::WorldMap
solved_level_count() const (defined in worldmap::WorldMap)worldmap::WorldMap
update(float dt_sec) (defined in worldmap::WorldMap)worldmap::WorldMap
WorldMap(const std::string &filename, Savegame &savegame, const std::string &force_sector="", const std::string &force_spawnpoint="")worldmap::WorldMap
WorldMapSector (defined in worldmap::WorldMap)worldmap::WorldMapfriend
WorldMapState (defined in worldmap::WorldMap)worldmap::WorldMapfriend
~Currenton() (defined in Currenton< WorldMap >)Currenton< WorldMap >inlineprotectedvirtual