supertux
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This is the complete list of members for worldmap::WorldMapSector, including all inherited members.
add(Args &&... args) (defined in GameObjectManager) | GameObjectManager | inline |
add_object(std::unique_ptr< GameObject > object) | GameObjectManager | |
add_object(const std::string &class_name, const std::string &name, float pos_x, float pos_y, const std::string &direction, const std::string &data) | GameObjectManager | |
add_object_scripting(const std::string &class_name, const std::string &name, const Vector &pos, const std::string &direction, const std::string &data) override | worldmap::WorldMapSector | protectedvirtual |
at_object() const (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | inline |
at_object(const Vector &pos) const (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | inline |
available_directions_at(const Vector &pos) const | worldmap::WorldMapSector | |
before_object_add(GameObject &object) override | Base::Sector | protectedvirtual |
before_object_remove(GameObject &object) override | Base::Sector | protectedvirtual |
clear_objects() (defined in GameObjectManager) | GameObjectManager | |
clear_undo_stack() | GameObjectManager | |
current() (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | static |
draw(DrawingContext &context) override (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | virtual |
draw_status(DrawingContext &context) (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | protected |
ExposableClass() (defined in ExposableClass) | ExposableClass | inline |
fade_to_ambient_light(float red, float green, float blue, float fadetime) | GameObjectManager | |
finish_construction(bool editable) override | worldmap::WorldMapSector | virtual |
finished_level(Level *level) | worldmap::WorldMapSector | |
flush_game_objects() | GameObjectManager | |
GameObjectManager(bool undo_tracking=false) (defined in GameObjectManager) | GameObjectManager | |
get_all_tilemaps() const (defined in GameObjectManager) | GameObjectManager | inline |
get_ambient_blue() const | GameObjectManager | |
get_ambient_green() const | GameObjectManager | |
get_ambient_red() const | GameObjectManager | |
get_camera() const (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | inline |
get_editor_height() const (defined in GameObjectManager) | GameObjectManager | |
get_editor_width() const (defined in GameObjectManager) | GameObjectManager | |
get_exposed_class_name() const override (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | inlinevirtual |
get_filename() const | worldmap::WorldMapSector | |
get_height() const (defined in GameObjectManager) | GameObjectManager | |
get_name() const (defined in Base::Sector) | Base::Sector | inline |
get_next_tile(const Vector &pos, const Direction &direction) const (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | |
get_object_by_name(const std::string &name) const (defined in GameObjectManager) | GameObjectManager | inline |
get_object_by_type() const (defined in GameObjectManager) | GameObjectManager | inlineprotected |
get_object_by_uid(const UID &uid) const (defined in GameObjectManager) | GameObjectManager | inline |
get_object_count(std::function< bool(const T &)> predicate=nullptr) const | GameObjectManager | inline |
get_objects() const (defined in GameObjectManager) | GameObjectManager | |
get_objects_by_type() const (defined in GameObjectManager) | GameObjectManager | inline |
get_objects_by_type_index(std::type_index type_idx) const (defined in GameObjectManager) | GameObjectManager | inline |
get_singleton_by_type() const (defined in GameObjectManager) | GameObjectManager | inline |
get_solid_tilemaps() const (defined in GameObjectManager) | GameObjectManager | inline |
get_spawnpoint_by_name(const std::string &spawnpoint_name) const | worldmap::WorldMapSector | |
get_tiles_height() const | GameObjectManager | |
get_tiles_width() const | GameObjectManager | |
get_tileset() const override (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | virtual |
get_tux() const (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | inline |
get_tux_pos() const (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | |
get_tux_x() const | worldmap::WorldMapSector | |
get_tux_y() const | worldmap::WorldMapSector | |
get_width() const (defined in GameObjectManager) | GameObjectManager | |
get_worldmap() const (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | inline |
has_object_changes() const | GameObjectManager | |
in_worldmap() const override (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | inlinevirtual |
leave() (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | |
level_count() const (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | |
m_init_script (defined in Base::Sector) | Base::Sector | protected |
m_initialized | GameObjectManager | protected |
m_name (defined in Base::Sector) | Base::Sector | protected |
m_squirrel_environment (defined in Base::Sector) | Base::Sector | protected |
move_object(const UID &uid, GameObjectManager &other) | GameObjectManager | |
move_to_spawnpoint(const std::string &spawnpoint) | worldmap::WorldMapSector | |
move_to_spawnpoint(const std::string &spawnpoint, bool pan) (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | |
on_editor_save() | GameObjectManager | |
path_ok(const Direction &direction, const Vector &old_pos, Vector *new_pos) const | worldmap::WorldMapSector | |
process_resolve_requests() (defined in GameObjectManager) | GameObjectManager | protected |
redo() (defined in GameObjectManager) | GameObjectManager | |
register_class(ssq::VM &vm) (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | static |
request_name_resolve(const std::string &name, std::function< void(UID)> callback) | GameObjectManager | |
run_script(const std::string &script, const std::string &sourcename) (defined in Base::Sector) | Base::Sector | |
s_draw_solids_only (defined in GameObjectManager) | GameObjectManager | static |
save_object_change(GameObject &object, const std::string &data) | GameObjectManager | |
Sector(const std::string &type) (defined in Base::Sector) | Base::Sector | |
set_ambient_light(float red, float green, float blue) | GameObjectManager | |
set_init_script(const std::string &init_script) (defined in Base::Sector) | Base::Sector | inline |
set_initial_fade_tilemap(const std::string &tilemap_name, int direction) | worldmap::WorldMapSector | |
set_music(const std::string &music) | GameObjectManager | |
set_name(const std::string &name) (defined in Base::Sector) | Base::Sector | inline |
set_sector(const std::string §or) | worldmap::WorldMapSector | |
set_title_level(const std::string &filename) | worldmap::WorldMapSector | |
set_undo_stack_size(int size) | GameObjectManager | |
setup() | worldmap::WorldMapSector | |
solved_level_count() const (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | |
spawn(const std::string §or, const std::string &spawnpoint) | worldmap::WorldMapSector | |
tile_data_at(const Vector &pos) const | worldmap::WorldMapSector | |
toggle_undo_tracking(bool enabled) | GameObjectManager | |
try_process_resolve_requests() | GameObjectManager | protected |
undo() | GameObjectManager | |
undo_stack_cleanup() | GameObjectManager | |
undo_tracking_enabled() const (defined in GameObjectManager) | GameObjectManager | inline |
update(float dt_sec) override (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | virtual |
update_solid(TileMap *solid) (defined in GameObjectManager) | GameObjectManager | |
update_tilemaps() (defined in GameObjectManager) | GameObjectManager | protected |
WorldMapSector(WorldMap &parent) (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | |
WorldMapSectorParser (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | friend |
WorldMapState (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | friend |
~ExposableClass() override (defined in ExposableClass) | ExposableClass | inlinevirtual |
~GameObjectManager() override (defined in GameObjectManager) | GameObjectManager | virtual |
~WorldMapSector() override (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector |