17 #ifndef HEADER_SUPERTUX_OBJECT_COIN_RAIN_HPP 18 #define HEADER_SUPERTUX_OBJECT_COIN_RAIN_HPP 20 #include "math/vector.hpp" 21 #include "sprite/sprite_ptr.hpp" 22 #include "supertux/game_object.hpp" 23 #include "supertux/timer.hpp" 28 CoinRain(
const Vector& pos,
bool emerge=
false,
bool count_stats =
true,
29 const std::string& sprite_path =
"images/objects/coin/coin.sprite");
31 virtual void update(
float dt_sec)
override;
39 std::string m_sprite_path;
41 float emerge_distance;
45 const bool m_count_stats;
Definition: coin_rain.hpp:25
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: coin_rain.hpp:33
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: coin_rain.hpp:30
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: coin_rain.cpp:43
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: coin_rain.cpp:73
virtual GameObjectClasses get_class_types() const
List notable classes in inheritance hierarchy of class.
Definition: game_object.cpp:113
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42