supertux
coin_rain.hpp
1 // SuperTux
2 // Copyright (C) 2013 LMH <lmh.0013@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_COIN_RAIN_HPP
18 #define HEADER_SUPERTUX_OBJECT_COIN_RAIN_HPP
19 
20 #include "math/vector.hpp"
21 #include "sprite/sprite_ptr.hpp"
22 #include "supertux/game_object.hpp"
23 #include "supertux/timer.hpp"
24 
25 class CoinRain final : public GameObject
26 {
27 public:
28  CoinRain(const Vector& pos, bool emerge=false, bool count_stats = true,
29  const std::string& sprite_path = "images/objects/coin/coin.sprite");
30  virtual GameObjectClasses get_class_types() const override { return GameObject::get_class_types().add(typeid(CoinRain)); }
31  virtual void update(float dt_sec) override;
32  virtual void draw(DrawingContext& context) override;
33  virtual bool is_saveable() const override {
34  return false;
35  }
36 
37 private:
38  SpritePtr sprite;
39  std::string m_sprite_path;
40  Vector position;
41  float emerge_distance;
42  Timer timer;
43  int counter;
44  int drop;
45  const bool m_count_stats;
46 };
47 
48 #endif
49 
50 /* EOF */
Definition: coin_rain.hpp:25
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: coin_rain.hpp:33
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: coin_rain.hpp:30
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: coin_rain.cpp:43
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: coin_rain.cpp:73
virtual GameObjectClasses get_class_types() const
List notable classes in inheritance hierarchy of class.
Definition: game_object.cpp:113
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42