supertux
corrupted_granito.hpp
1 // SuperTux - Corrupted Granito - An "Evil" Granito
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_CORRUPTEDGRANITO_HPP
18 #define HEADER_SUPERTUX_BADGUY_CORRUPTEDGRANITO_HPP
19 
20 #include "badguy/badguy.hpp"
21 
23 class CorruptedGranito final : public BadGuy
24 {
25 public:
26  enum Type {
27  GRANITO, SKULLYHOP
28  };
29 
30 public:
31  CorruptedGranito(const ReaderMapping& reader);
32  CorruptedGranito(const ReaderMapping& reader, int type);
33 
34  virtual void initialize() override;
35  virtual void collision_solid(const CollisionHit& hit) override;
36  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
37  virtual bool collision_squished(GameObject& object) override;
38  virtual void active_update(float dt_sec) override;
39 
40  virtual void unfreeze(bool melt = true) override;
41  virtual bool is_freezable() const override;
42  static std::string class_name() { return "corrupted_granito"; }
43  virtual std::string get_class_name() const override { return class_name(); }
44  static std::string display_name() { return _("Corrupted Granito"); }
45  virtual std::string get_display_name() const override { return display_name(); }
46  virtual GameObjectClasses get_class_types() const override { return BadGuy::get_class_types().add(typeid(CorruptedGranito)); }
47  virtual bool is_snipable() const override { return true; }
48  virtual bool is_flammable() const override { return m_type != GRANITO; }
49 
50  virtual GameObjectTypes get_types() const override;
51  virtual std::string get_default_sprite_name() const override;
52 
53 private:
54 
55  enum CorruptedGranitoState {
56  STANDING,
57  CHARGING,
58  JUMPING
59  };
60 
61 private:
62  void set_state(CorruptedGranitoState newState);
63 
64 private:
65  Timer recover_timer;
66  CorruptedGranitoState state;
67 
68 private:
69  CorruptedGranito(const CorruptedGranito&) = delete;
70  CorruptedGranito& operator=(const CorruptedGranito&) = delete;
71 };
72 
73 #endif
74 
75 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: corrupted_granito.cpp:126
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: corrupted_granito.hpp:47
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: corrupted_granito.cpp:81
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: corrupted_granito.hpp:46
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: corrupted_granito.cpp:135
virtual void unfreeze(bool melt=true) override
Called to unfreeze the badguy.
Definition: corrupted_granito.cpp:159
An "Evil" Granito.
Definition: corrupted_granito.hpp:23
int m_type
Type of the GameObject.
Definition: game_object.hpp:284
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: corrupted_granito.cpp:92
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: corrupted_granito.hpp:45
virtual GameObjectTypes get_types() const override
Get all types of the object, if available.
Definition: corrupted_granito.cpp:172
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: corrupted_granito.hpp:48
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
virtual void initialize() override
called immediately before the first call to initialize
Definition: corrupted_granito.cpp:45
This class collects data about a collision.
Definition: collision_hit.hpp:44