17 #ifndef HEADER_SUPERTUX_BADGUY_CORRUPTEDGRANITO_HPP 18 #define HEADER_SUPERTUX_BADGUY_CORRUPTEDGRANITO_HPP 20 #include "badguy/badguy.hpp" 40 virtual void unfreeze(
bool melt =
true)
override;
41 virtual bool is_freezable()
const override;
42 static std::string class_name() {
return "corrupted_granito"; }
43 virtual std::string get_class_name()
const override {
return class_name(); }
44 static std::string display_name() {
return _(
"Corrupted Granito"); }
50 virtual GameObjectTypes
get_types()
const override;
51 virtual std::string get_default_sprite_name()
const override;
55 enum CorruptedGranitoState {
62 void set_state(CorruptedGranitoState newState);
66 CorruptedGranitoState state;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: corrupted_granito.cpp:126
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: corrupted_granito.hpp:47
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: corrupted_granito.cpp:81
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: corrupted_granito.hpp:46
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: corrupted_granito.cpp:135
virtual void unfreeze(bool melt=true) override
Called to unfreeze the badguy.
Definition: corrupted_granito.cpp:159
An "Evil" Granito.
Definition: corrupted_granito.hpp:23
int m_type
Type of the GameObject.
Definition: game_object.hpp:284
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: corrupted_granito.cpp:92
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: corrupted_granito.hpp:45
virtual GameObjectTypes get_types() const override
Get all types of the object, if available.
Definition: corrupted_granito.cpp:172
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: corrupted_granito.hpp:48
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
virtual void initialize() override
called immediately before the first call to initialize
Definition: corrupted_granito.cpp:45
This class collects data about a collision.
Definition: collision_hit.hpp:44