- Member Autotile::get_tile_id () const
- Returns the base tile ID.
- Member CustomParticleSystem::get_acceleration_x () const
- Use the ""particle_acceleration_x"" property instead!
- Member CustomParticleSystem::get_acceleration_y () const
- Use the ""particle_acceleration_y"" property instead!
- Member CustomParticleSystem::get_birth_time () const
- Use the ""particle_birth_time"" property instead!
- Member CustomParticleSystem::get_birth_time_variation () const
- Use the ""particle_birth_time_variation"" property instead!
- Member CustomParticleSystem::get_cover_screen () const
- Use the ""cover_screen"" property instead!
- Member CustomParticleSystem::get_death_time () const
- Use the ""particle_death_time"" property instead!
- Member CustomParticleSystem::get_death_time_variation () const
- Use the ""particle_death_time_variation"" property instead!
- Member CustomParticleSystem::get_delay () const
- Use the ""delay"" property instead!
- Member CustomParticleSystem::get_feather_factor () const
- Use the ""particle_feather_factor"" property instead!
- Member CustomParticleSystem::get_friction_x () const
- Use the ""particle_friction_x"" property instead!
- Member CustomParticleSystem::get_friction_y () const
- Use the ""particle_friction_y"" property instead!
- Member CustomParticleSystem::get_lifetime () const
- Use the ""particle_lifetime"" property instead!
- Member CustomParticleSystem::get_lifetime_variation () const
- Use the ""particle_lifetime_variation"" property instead!
- Member CustomParticleSystem::get_max_amount () const
- Use the ""max_amount"" property instead!
- Member CustomParticleSystem::get_rotation () const
- Use the ""particle_rotation"" property instead!
- Member CustomParticleSystem::get_rotation_acceleration () const
- Use the ""particle_rotation_acceleration"" property instead!
- Member CustomParticleSystem::get_rotation_decceleration () const
- Use the ""particle_rotation_decceleration"" property instead!
- Member CustomParticleSystem::get_rotation_speed () const
- Use the ""particle_rotation_speed"" property instead!
- Member CustomParticleSystem::get_rotation_speed_variation () const
- Use the ""particle_rotation_speed_variation"" property instead!
- Member CustomParticleSystem::get_rotation_variation () const
- Use the ""particle_rotation_variation"" property instead!
- Member CustomParticleSystem::get_speed_variation_x () const
- Use the ""particle_speed_variation_x"" property instead!
- Member CustomParticleSystem::get_speed_variation_y () const
- Use the ""particle_speed_variation_y"" property instead!
- Member CustomParticleSystem::get_speed_x () const
- Use the ""particle_speed_x"" property instead!
- Member CustomParticleSystem::get_speed_y () const
- Use the ""particle_speed_y"" property instead!
- Member CustomParticleSystem::set_acceleration_x (float acceleration_x)
- Use the ""particle_acceleration_x"" property instead!
- Member CustomParticleSystem::set_acceleration_y (float acceleration_y)
- Use the ""particle_acceleration_y"" property instead!
- Member CustomParticleSystem::set_birth_time (float birth_time)
- Use the ""particle_birth_time"" property instead!
- Member CustomParticleSystem::set_birth_time_variation (float birth_time_variation)
- Use the ""particle_birth_time_variation"" property instead!
- Member CustomParticleSystem::set_cover_screen (bool cover)
- Use the ""cover_screen"" property instead!
- Member CustomParticleSystem::set_death_time (float death_time)
- Use the ""particle_death_time"" property instead!
- Member CustomParticleSystem::set_death_time_variation (float death_time_variation)
- Use the ""particle_death_time_variation"" property instead!
- Member CustomParticleSystem::set_delay (float delay)
- Use the ""delay"" property instead!
- Member CustomParticleSystem::set_feather_factor (float feather_factor)
- Use the ""particle_feather_factor"" property instead!
- Member CustomParticleSystem::set_friction_x (float friction_x)
- Use the ""particle_friction_x"" property instead!
- Member CustomParticleSystem::set_friction_y (float friction_y)
- Use the ""particle_friction_y"" property instead!
- Member CustomParticleSystem::set_lifetime (float lifetime)
- Use the ""particle_lifetime"" property instead!
- Member CustomParticleSystem::set_lifetime_variation (float lifetime_variation)
- Use the ""particle_lifetime_variation"" property instead!
- Member CustomParticleSystem::set_max_amount (int amount)
- Use the ""max_amount"" property instead!
- Member CustomParticleSystem::set_rotation (float rotation)
- Use the ""particle_rotation"" property instead!
- Member CustomParticleSystem::set_rotation_acceleration (float rotation_acceleration)
- Use the ""particle_rotation_acceleration"" property instead!
- Member CustomParticleSystem::set_rotation_decceleration (float rotation_decceleration)
- Use the ""particle_rotation_decceleration"" property instead!
- Member CustomParticleSystem::set_rotation_speed (float rotation_speed)
- Use the ""particle_rotation_speed"" property instead!
- Member CustomParticleSystem::set_rotation_speed_variation (float rotation_speed_variation)
- Use the ""particle_rotation_speed_variation"" property instead!
- Member CustomParticleSystem::set_rotation_variation (float rotation_variation)
- Use the ""particle_rotation_variation"" property instead!
- Member CustomParticleSystem::set_speed_variation_x (float speed_variation_x)
- Use the ""particle_speed_variation_x"" property instead!
- Member CustomParticleSystem::set_speed_variation_y (float speed_variation_y)
- Use the ""particle_speed_variation_y"" property instead!
- Member CustomParticleSystem::set_speed_x (float speed_x)
- Use the ""particle_speed_x"" property instead!
- Member CustomParticleSystem::set_speed_y (float speed_y)
- Use the ""particle_speed_y"" property instead!
- Member FloatingImage::get_layer () const
- Use the ""layer"" property instead! Returns the layer the floating image is on.
- Member FloatingImage::get_visible () const
- Use the ""visible"" property instead! Returns the visibility state of the floating image.
- Member FloatingImage::set_layer (int layer)
- Use the ""layer"" property instead! Sets the layer of the floating image.
- Member FloatingImage::set_visible (bool visible)
- Use the ""visible"" property instead! Sets the visibility of the floating image.
- Member ParticleSystem::get_enabled () const
- Use the ""enabled"" property instead! Returns ""true"" if the system is enabled.
- Member ParticleSystem::set_enabled (bool enable)
- Use the ""enabled"" property instead! Enables/disables the system.
- Member Player::get_visible () const
- Returns ""true"" if Tux is currently visible (has not been set invisible by the ""set_visible()"" method).
- Member Player::set_visible (bool visible)
- Set Tux visible or invisible.
- Member ScriptedObject::is_visible () const
- Use the ""visible"" property instead! Returns ""true"" if the object is visible.
- Member ScriptedObject::set_visible (bool visible)
- Use the ""visible"" property instead! Shows or hides the object, according to the value of ""visible"".
- Member Sector::get_gravity () const
- Use the ""gravity"" property instead! Returns the sector's gravity.
- Member Sector::set_gravity (float gravity)
- Use the ""gravity"" property instead! Sets the sector's gravity.
- Member Spotlight::is_enabled ()
- Use the ""enabled"" property instead! Returns ""true"" if the spotlight is enabled.
- Member Spotlight::set_angle (float angle)
- Use the ""angle"" property instead! Sets the angle of the spotlight.
- Member Spotlight::set_enabled (bool enabled)
- Use the ""enabled"" property instead! Enables/disables the spotlight.
- Member Spotlight::set_speed (float speed)
- Use the ""speed"" property instead! Sets the speed of the spotlight.
- Member TextArrayObject::set_done (bool done)
- Use the ""finished"" property instead! If set, sets the text array as finished going through all text objects.
- Member TextArrayObject::set_fade_transition (bool fade_transition)
- Use the ""fade_transition"" property instead! If set, allows for a fade-in and fade-out transition.
- Member TextArrayObject::set_keep_visible (bool keep_visible)
- Use the ""keep_visible"" property instead! If set, keeps the current text object visible.
- Member TextObject::get_wrap_width () const
- Use the ""wrap_width"" property instead! (Does not apply for usage from a ""TextArray"".) Gets the text wrap width of the text.
- Member TextObject::set_centered (bool centered)
- Use the ""centered"" property instead! (Does not apply for usage from a ""TextArray"".) If ""centered"" is ""true"", the text will be centered on the screen.
- Member TextObject::set_roundness (float roundness)
- Use the ""roundness"" property instead! (Does not apply for usage from a ""TextArray"".) Sets the frame's roundness.
- Member TextObject::set_visible (bool visible)
- Use the ""visible"" property instead! (Does not apply for usage from a ""TextArray"".) Shows or hides the text abruptly (drastic counterpart to ""fade_in()"" and ""fade_out()"").
- Member TextObject::set_wrap_width (float width)
- Use the ""wrap_width"" property instead! (Does not apply for usage from a ""TextArray"".) Sets the text wrap width of the text.
- Member Torch::get_burning () const
- Use the ""burning"" property instead! Returns ""true"" if the torch is burning.
- Member Torch::set_burning (bool burning)
- Use the ""burning"" property instead! Switches the burning state of the torch.