17 #ifndef HEADER_SUPERTUX_BADGUY_DIVEMINE_HPP 18 #define HEADER_SUPERTUX_BADGUY_DIVEMINE_HPP 20 #include "badguy/badguy.hpp" 22 #include "sprite/sprite_ptr.hpp" 27 static const float s_trigger_radius;
28 static const float s_swim_speed;
29 static const float s_max_float_acceleration;
43 virtual void ignite()
override;
44 virtual void freeze()
override;
45 virtual void unfreeze(
bool melt =
true)
override;
46 virtual bool is_freezable()
const override {
return true; }
48 static std::string class_name() {
return "dive-mine"; }
49 virtual std::string get_class_name()
const override {
return class_name(); }
50 static std::string display_name() {
return _(
"Dive Mine"); }
65 SpritePtr m_ticking_glow;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: dive_mine.cpp:221
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: dive_mine.cpp:69
Definition: dive_mine.hpp:24
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: dive_mine.cpp:101
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: dive_mine.cpp:193
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: dive_mine.cpp:131
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: dive_mine.cpp:110
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: dive_mine.cpp:116
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: dive_mine.cpp:88
virtual void unfreeze(bool melt=true) override
Called to unfreeze the badguy.
Definition: dive_mine.cpp:202
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: dive_mine.hpp:51
This module contains methods controlling the player.
Definition: player.hpp:47
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: dive_mine.hpp:52
virtual void ignite() override
Kills the badguy by igniting it.
Definition: dive_mine.cpp:187
This class collects data about a collision.
Definition: collision_hit.hpp:44