supertux
dive_mine.hpp
1 // SuperTux
2 // Copyright (C) 2023 Vankata453
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_DIVEMINE_HPP
18 #define HEADER_SUPERTUX_BADGUY_DIVEMINE_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 #include "sprite/sprite_ptr.hpp"
23 
24 class DiveMine final : public BadGuy
25 {
26 private:
27  static const float s_trigger_radius;
28  static const float s_swim_speed;
29  static const float s_max_float_acceleration;
30 
31 public:
32  DiveMine(const ReaderMapping& reader);
33 
34  virtual void collision_solid(const CollisionHit& hit) override;
35  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
36  virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override;
37 
38  virtual void kill_fall() override;
39 
40  virtual void draw(DrawingContext& context) override;
41  virtual void active_update(float dt_sec) override;
42 
43  virtual void ignite() override;
44  virtual void freeze() override;
45  virtual void unfreeze(bool melt = true) override;
46  virtual bool is_freezable() const override { return true; }
47 
48  static std::string class_name() { return "dive-mine"; }
49  virtual std::string get_class_name() const override { return class_name(); }
50  static std::string display_name() { return _("Dive Mine"); }
51  virtual std::string get_display_name() const override { return display_name(); }
52  virtual GameObjectClasses get_class_types() const override { return BadGuy::get_class_types().add(typeid(DiveMine)); }
53 
54 protected:
55  virtual std::vector<Direction> get_allowed_directions() const override;
56 
57 private:
58  void reset_sprites();
59  void stop_chasing();
60 
61  void explode();
62  void turn_around();
63 
64 private:
65  SpritePtr m_ticking_glow;
66 
67  bool m_chasing;
68 
69 private:
70  DiveMine(const DiveMine&) = delete;
71  DiveMine& operator=(const DiveMine&) = delete;
72 };
73 
74 #endif
75 
76 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: dive_mine.cpp:221
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: dive_mine.cpp:69
Definition: dive_mine.hpp:24
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: dive_mine.cpp:101
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: dive_mine.cpp:193
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: dive_mine.cpp:131
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: dive_mine.cpp:110
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: dive_mine.cpp:116
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: dive_mine.cpp:88
virtual void unfreeze(bool melt=true) override
Called to unfreeze the badguy.
Definition: dive_mine.cpp:202
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: dive_mine.hpp:51
This module contains methods controlling the player.
Definition: player.hpp:47
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: dive_mine.hpp:52
virtual void ignite() override
Kills the badguy by igniting it.
Definition: dive_mine.cpp:187
This class collects data about a collision.
Definition: collision_hit.hpp:44