17 #ifndef HEADER_SUPERTUX_OBJECT_ELECTRIFIER_HPP 18 #define HEADER_SUPERTUX_OBJECT_ELECTRIFIER_HPP 20 #include "supertux/game_object.hpp" 21 #include "supertux/timer.hpp" 37 Electrifier(uint32_t oldtile, uint32_t newtile,
float seconds);
44 virtual void update(
float dt_sec)
override;
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: electrifier.cpp:42
std::map< uint32_t, uint32_t > TileChangeMap
A one-to-one relation that maps one tile ID with another.
Definition: electrifier.hpp:33
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: electrifier.hpp:38
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: electrifier.hpp:39
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual GameObjectClasses get_class_types() const
List notable classes in inheritance hierarchy of class.
Definition: game_object.cpp:113
Changes all tiles sharing an ID of a key in a TileChangeMap to the key's assigned value(another tile ...
Definition: electrifier.hpp:29
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: electrifier.cpp:53