supertux
endsequence_fireworks.hpp
1 // SuperTux - End Sequence: Tux walks right
2 // Copyright (C) 2007 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_ENDSEQUENCE_FIREWORKS_HPP
18 #define HEADER_SUPERTUX_OBJECT_ENDSEQUENCE_FIREWORKS_HPP
19 
20 #include "object/endsequence.hpp"
21 #include "supertux/timer.hpp"
22 
23 class EndSequenceFireworks final : public EndSequence
24 {
25 public:
27  ~EndSequenceFireworks() override;
28  virtual GameObjectClasses get_class_types() const override { return EndSequence::get_class_types().add(typeid(EndSequenceFireworks)); }
29  virtual void draw(DrawingContext& context) override;
30 
31 protected:
32  virtual void starting() override;
33  virtual void running(float dt_sec) override;
34  virtual void stopping() override;
36  Timer endsequence_timer;
37 };
38 
39 #endif
40 
41 /* EOF */
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: endsequence_fireworks.hpp:28
virtual void running(float dt_sec) override
called while the EndSequence is running
Definition: endsequence_fireworks.cpp:48
virtual void stopping() override
called when EndSequence stops
Definition: endsequence_fireworks.cpp:60
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: endsequence.hpp:30
Definition: endsequence_fireworks.hpp:23
Definition: endsequence.hpp:25
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: endsequence_fireworks.cpp:35
virtual void starting() override
called when EndSequence starts
Definition: endsequence_fireworks.cpp:40
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42