virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: fireworks.cpp:55
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: fireworks.hpp:33
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: fireworks.cpp:36
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: fireworks.hpp:29
virtual GameObjectClasses get_class_types() const
List notable classes in inheritance hierarchy of class.
Definition: game_object.cpp:113
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42