supertux
fish_jumping.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_FISH_JUMPING_HPP
18 #define HEADER_SUPERTUX_BADGUY_FISH_JUMPING_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 class FishJumping final : public BadGuy
23 {
24 public:
25  FishJumping(const ReaderMapping& );
26 
27  virtual void collision_solid(const CollisionHit& hit) override;
28  virtual HitResponse collision_badguy(BadGuy& , const CollisionHit& ) override;
29  virtual void collision_tile(uint32_t tile_attributes) override;
30 
31  virtual void active_update(float) override;
32 
33  virtual void freeze() override;
34  virtual void unfreeze(bool melt = true) override;
35  virtual void kill_fall() override;
36  virtual bool is_freezable() const override;
37 
38  virtual std::string get_overlay_size() const override { return "1x2"; }
39  static std::string class_name() { return "fish-jumping"; }
40  virtual std::string get_class_name() const override { return class_name(); }
41  static std::string display_name() { return _("Jumping Fish"); }
42  virtual std::string get_display_name() const override { return display_name(); }
43  virtual GameObjectClasses get_class_types() const override { return BadGuy::get_class_types().add(typeid(FishJumping)); }
44 
45 protected:
46  virtual std::vector<Direction> get_allowed_directions() const override;
47 
48 private:
49  HitResponse hit(const CollisionHit& );
50  void start_waiting();
51  void jump();
52 
53  Timer m_wait_timer;
54  Timer m_beached_timer;
55  float m_stop_y;
57 private:
58  FishJumping(const FishJumping&) = delete;
59  FishJumping& operator=(const FishJumping&) = delete;
60 };
61 
62 #endif
63 
64 /* EOF */
virtual void unfreeze(bool melt=true) override
Called to unfreeze the badguy.
Definition: fish_jumping.cpp:155
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual void collision_tile(uint32_t tile_attributes) override
Called when a collision with tile with special attributes occurred.
Definition: fish_jumping.cpp:72
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: fish_jumping.cpp:162
virtual void active_update(float) override
called each frame when the badguy is activated.
Definition: fish_jumping.cpp:94
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: fish_jumping.hpp:42
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: fish_jumping.cpp:40
virtual HitResponse collision_badguy(BadGuy &, const CollisionHit &) override
Called when the badguy collided with another badguy.
Definition: fish_jumping.cpp:54
Definition: fish_jumping.hpp:22
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: fish_jumping.hpp:43
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: fish_jumping.cpp:143
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: fish_jumping.cpp:176
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
This class collects data about a collision.
Definition: collision_hit.hpp:44