17 #ifndef HEADER_SUPERTUX_BADGUY_FISH_JUMPING_HPP 18 #define HEADER_SUPERTUX_BADGUY_FISH_JUMPING_HPP 20 #include "badguy/badguy.hpp" 33 virtual void freeze()
override;
34 virtual void unfreeze(
bool melt =
true)
override;
36 virtual bool is_freezable()
const override;
38 virtual std::string get_overlay_size()
const override {
return "1x2"; }
39 static std::string class_name() {
return "fish-jumping"; }
40 virtual std::string get_class_name()
const override {
return class_name(); }
41 static std::string display_name() {
return _(
"Jumping Fish"); }
54 Timer m_beached_timer;
virtual void unfreeze(bool melt=true) override
Called to unfreeze the badguy.
Definition: fish_jumping.cpp:155
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual void collision_tile(uint32_t tile_attributes) override
Called when a collision with tile with special attributes occurred.
Definition: fish_jumping.cpp:72
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: fish_jumping.cpp:162
virtual void active_update(float) override
called each frame when the badguy is activated.
Definition: fish_jumping.cpp:94
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: fish_jumping.hpp:42
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: fish_jumping.cpp:40
virtual HitResponse collision_badguy(BadGuy &, const CollisionHit &) override
Called when the badguy collided with another badguy.
Definition: fish_jumping.cpp:54
Definition: fish_jumping.hpp:22
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: fish_jumping.hpp:43
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: fish_jumping.cpp:143
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: fish_jumping.cpp:176
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
This class collects data about a collision.
Definition: collision_hit.hpp:44