17 #ifndef HEADER_SUPERTUX_SUPERTUX_FLIP_LEVEL_TRANSFORMER_HPP 18 #define HEADER_SUPERTUX_SUPERTUX_FLIP_LEVEL_TRANSFORMER_HPP 20 #include "supertux/level_transformer.hpp" 21 #include "video/drawing_context.hpp" 37 static void transform_flip(Flip& flip);
38 static void transform_path(
float height,
float obj_height,
Path& path);
40 virtual void transform_sector(
Sector& sector)
override;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
A decorative image, perhaps part of the terrain.
Definition: decal.hpp:33
Represents one of (potentially) multiple, separate parts of a Level.
Definition: sector.hpp:61
Definition: flower.hpp:27
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:35
This class is responsible for managing an array of tiles.
Definition: tilemap.hpp:49