supertux
floating_text.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_FLOATING_TEXT_HPP
18 #define HEADER_SUPERTUX_OBJECT_FLOATING_TEXT_HPP
19 
20 #include "math/vector.hpp"
21 #include "supertux/game_object.hpp"
22 #include "supertux/timer.hpp"
23 #include "video/color.hpp"
24 
25 class FloatingText final : public GameObject
26 {
27  static Color text_color;
28 public:
29  FloatingText(const Vector& pos, const std::string& text_);
30  FloatingText(const Vector& pos, int s); // use this for score, for instance
31  virtual GameObjectClasses get_class_types() const override { return GameObject::get_class_types().add(typeid(FloatingText)); }
32 
33  virtual bool is_saveable() const override {
34  return false;
35  }
36 
37  virtual void update(float dt_sec) override;
38  virtual void draw(DrawingContext& context) override;
39 
40 private:
41  Vector position;
42  std::string text;
43  Timer timer;
44 };
45 
46 #endif
47 
48 /* EOF */
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: floating_text.hpp:33
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: floating_text.hpp:31
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: floating_text.cpp:55
virtual GameObjectClasses get_class_types() const
List notable classes in inheritance hierarchy of class.
Definition: game_object.cpp:113
Definition: color.hpp:26
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: floating_text.hpp:25
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: floating_text.cpp:44
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42