17 #ifndef HEADER_SUPERTUX_OBJECT_FLOWER_HPP 18 #define HEADER_SUPERTUX_OBJECT_FLOWER_HPP 20 #include "supertux/moving_object.hpp" 22 #include "sprite/sprite_ptr.hpp" 23 #include "supertux/player_status.hpp" 24 #include "video/flip.hpp" 25 #include "video/layer.hpp" 32 Flower(BonusType type,
const std::string& custom_sprite =
"");
37 virtual void update(
float dt_sec)
override;
42 virtual void on_flip(
float height)
override;
44 virtual int get_layer()
const override {
return LAYER_OBJECTS; }
51 SpritePtr lightsprite;
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: flower.cpp:73
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: flower.cpp:61
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: flower.cpp:66
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: flower.hpp:35
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
Definition: flower.hpp:27
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:35
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: flower.cpp:88
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_object.hpp:49
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: flower.hpp:33
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44