supertux
flower.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_FLOWER_HPP
18 #define HEADER_SUPERTUX_OBJECT_FLOWER_HPP
19 
20 #include "supertux/moving_object.hpp"
21 
22 #include "sprite/sprite_ptr.hpp"
23 #include "supertux/player_status.hpp"
24 #include "video/flip.hpp"
25 #include "video/layer.hpp"
26 
27 class Flower final : public MovingObject
28 {
29  friend class FlipLevelTransformer;
30 
31 public:
32  Flower(BonusType type, const std::string& custom_sprite = "");
33  virtual GameObjectClasses get_class_types() const override { return MovingObject::get_class_types().add(typeid(Flower)); }
34 
35  virtual bool is_saveable() const override { return false; }
36 
37  virtual void update(float dt_sec) override;
38  virtual void draw(DrawingContext& context) override;
39 
40  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
41 
42  virtual void on_flip(float height) override;
43 
44  virtual int get_layer() const override { return LAYER_OBJECTS; }
45 
46 private:
47  BonusType type;
48  SpritePtr sprite;
49  Flip flip;
50 
51  SpritePtr lightsprite;
52 
53 private:
54  Flower(const Flower&) = delete;
55  Flower& operator=(const Flower&) = delete;
56 };
57 
58 #endif
59 
60 /* EOF */
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: flower.cpp:73
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: flower.cpp:61
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: flower.cpp:66
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: flower.hpp:35
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
Definition: flower.hpp:27
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:35
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: flower.cpp:88
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_object.hpp:49
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: flower.hpp:33
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Vertically or horizontally flip a level.
Definition: flip_level_transformer.hpp:34
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44