supertux
flyingsnowball.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_FLYINGSNOWBALL_HPP
18 #define HEADER_SUPERTUX_BADGUY_FLYINGSNOWBALL_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 class FlyingSnowBall final : public BadGuy
23 {
24 public:
25  FlyingSnowBall(const ReaderMapping& reader);
26 
27  virtual void initialize() override;
28  virtual void activate() override;
29  virtual void active_update(float dt_sec) override;
30  virtual void collision_solid(const CollisionHit& hit) override;
31  static std::string class_name() { return "flyingsnowball"; }
32  virtual std::string get_class_name() const override { return class_name(); }
33  static std::string display_name() { return _("Flying Snowball"); }
34  virtual std::string get_display_name() const override { return display_name(); }
35  virtual GameObjectClasses get_class_types() const override { return BadGuy::get_class_types().add(typeid(FlyingSnowBall)); }
36  virtual bool is_snipable() const override { return true; }
37 
38 protected:
39  virtual bool collision_squished(GameObject& object) override;
40  virtual std::vector<Direction> get_allowed_directions() const override;
41 
42 private:
43  float total_time_elapsed;
44  Timer puff_timer;
46 private:
47  FlyingSnowBall(const FlyingSnowBall&) = delete;
48  FlyingSnowBall& operator=(const FlyingSnowBall&) = delete;
49 };
50 
51 #endif
52 
53 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: flyingsnowball.cpp:53
virtual void activate() override
called when the badguy has been activated.
Definition: flyingsnowball.cpp:47
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: flyingsnowball.hpp:34
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: flyingsnowball.cpp:64
Definition: flyingsnowball.hpp:22
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: flyingsnowball.hpp:35
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: flyingsnowball.cpp:72
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: flyingsnowball.cpp:110
virtual void initialize() override
called immediately before the first call to initialize
Definition: flyingsnowball.cpp:41
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: flyingsnowball.hpp:36
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
This class collects data about a collision.
Definition: collision_hit.hpp:44