17 #ifndef HEADER_SUPERTUX_BADGUY_FLYINGSNOWBALL_HPP 18 #define HEADER_SUPERTUX_BADGUY_FLYINGSNOWBALL_HPP 20 #include "badguy/badguy.hpp" 31 static std::string class_name() {
return "flyingsnowball"; }
32 virtual std::string get_class_name()
const override {
return class_name(); }
33 static std::string display_name() {
return _(
"Flying Snowball"); }
43 float total_time_elapsed;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: flyingsnowball.cpp:53
virtual void activate() override
called when the badguy has been activated.
Definition: flyingsnowball.cpp:47
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: flyingsnowball.hpp:34
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: flyingsnowball.cpp:64
Definition: flyingsnowball.hpp:22
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: flyingsnowball.hpp:35
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: flyingsnowball.cpp:72
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: flyingsnowball.cpp:110
virtual void initialize() override
called immediately before the first call to initialize
Definition: flyingsnowball.cpp:41
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: flyingsnowball.hpp:36
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
This class collects data about a collision.
Definition: collision_hit.hpp:44