supertux
growup.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_GROWUP_HPP
18 #define HEADER_SUPERTUX_OBJECT_GROWUP_HPP
19 
20 #include "object/moving_sprite.hpp"
21 #include "supertux/direction.hpp"
22 #include "supertux/physic.hpp"
23 
24 class GrowUp final : public MovingSprite
25 {
26 public:
27  GrowUp(const Vector& pos, Direction direction = Direction::RIGHT, const std::string& custom_sprite = "");
28  virtual GameObjectClasses get_class_types() const override { return MovingSprite::get_class_types().add(typeid(GrowUp)); }
29 
30  virtual bool is_saveable() const override { return false; }
31 
32  virtual void update(float dt_sec) override;
33  virtual void draw(DrawingContext& context) override;
34 
35  virtual void collision_solid(const CollisionHit& hit) override;
36  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
37 
38  void do_jump();
39 
40 private:
41  Physic physic;
42 
43  const bool m_custom_sprite;
44  SpritePtr shadesprite;
45  SpritePtr lightsprite;
46 
47 private:
48  GrowUp(const GrowUp&) = delete;
49  GrowUp& operator=(const GrowUp&) = delete;
50 };
51 
52 #endif
53 
54 /* EOF */
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: growup.cpp:78
Definition: growup.hpp:24
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: growup.cpp:45
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: growup.hpp:28
Physics engine.
Definition: physic.hpp:27
virtual void collision_solid(const CollisionHit &hit) override
this function is called when the object collided with something solid
Definition: growup.cpp:66
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: growup.hpp:30
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_sprite.hpp:60
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: growup.cpp:54
Abstract base class for ""MovingObject""s, that are represented by a sprite.
Definition: moving_sprite.hpp:33
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44