17 #ifndef HEADER_SUPERTUX_BADGUY_JUMPY_HPP 18 #define HEADER_SUPERTUX_BADGUY_JUMPY_HPP 20 #include "badguy/badguy.hpp" 31 virtual void on_flip(
float height)
override;
33 virtual void freeze()
override;
34 virtual bool is_freezable()
const override;
37 virtual std::string get_overlay_size()
const override {
return "1x2"; }
38 static std::string class_name() {
return "jumpy"; }
39 virtual std::string get_class_name()
const override {
return class_name(); }
40 static std::string display_name() {
return _(
"Jumpy"); }
44 GameObjectTypes
get_types()
const override;
45 std::string get_default_sprite_name()
const override;
64 bool groundhit_pos_set;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: jumpy.hpp:42
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual HitResponse collision_badguy(BadGuy &other, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: jumpy.cpp:79
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: jumpy.cpp:71
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: jumpy.cpp:147
virtual void active_update(float) override
called each frame when the badguy is activated.
Definition: jumpy.cpp:103
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: jumpy.cpp:140
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: jumpy.hpp:41
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: jumpy.cpp:166
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: jumpy.cpp:160
GameObjectTypes get_types() const override
Get all types of the object, if available.
Definition: jumpy.cpp:41
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
This class collects data about a collision.
Definition: collision_hit.hpp:44