supertux
jumpy.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_JUMPY_HPP
18 #define HEADER_SUPERTUX_BADGUY_JUMPY_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 class Jumpy final : public BadGuy
23 {
24 public:
25  Jumpy(const ReaderMapping& reader);
26 
27  virtual void collision_solid(const CollisionHit& hit) override;
28  virtual HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit) override;
29 
30  virtual void active_update(float) override;
31  virtual void on_flip(float height) override;
32 
33  virtual void freeze() override;
34  virtual bool is_freezable() const override;
35  virtual bool is_flammable() const override;
36 
37  virtual std::string get_overlay_size() const override { return "1x2"; }
38  static std::string class_name() { return "jumpy"; }
39  virtual std::string get_class_name() const override { return class_name(); }
40  static std::string display_name() { return _("Jumpy"); }
41  virtual std::string get_display_name() const override { return display_name(); }
42  virtual GameObjectClasses get_class_types() const override { return BadGuy::get_class_types().add(typeid(Jumpy)); }
43 
44  GameObjectTypes get_types() const override;
45  std::string get_default_sprite_name() const override;
46 
47 protected:
48  virtual std::vector<Direction> get_allowed_directions() const override;
49 
50 private:
51  HitResponse hit(const CollisionHit& hit);
52 
53 private:
54  enum Type {
55  SNOW,
56  WOODEN,
57  CORRUPTED,
58  METAL,
59  BAG
60  };
61 
62 private:
63  Vector pos_groundhit;
64  bool groundhit_pos_set;
65 
66 private:
67  Jumpy(const Jumpy&) = delete;
68  Jumpy& operator=(const Jumpy&) = delete;
69 };
70 
71 #endif
72 
73 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: jumpy.hpp:42
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual HitResponse collision_badguy(BadGuy &other, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: jumpy.cpp:79
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: jumpy.cpp:71
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: jumpy.cpp:147
virtual void active_update(float) override
called each frame when the badguy is activated.
Definition: jumpy.cpp:103
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: jumpy.cpp:140
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: jumpy.hpp:41
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: jumpy.cpp:166
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: jumpy.cpp:160
GameObjectTypes get_types() const override
Get all types of the object, if available.
Definition: jumpy.cpp:41
Definition: jumpy.hpp:22
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
This class collects data about a collision.
Definition: collision_hit.hpp:44