supertux
level_transformer.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_SUPERTUX_LEVEL_TRANSFORMER_HPP
18 #define HEADER_SUPERTUX_SUPERTUX_LEVEL_TRANSFORMER_HPP
19 
20 class Level;
21 class Sector;
22 
28 {
29 public:
30  virtual ~LevelTransformer();
31 
35  virtual void transform(Level& level);
36 
37  virtual void transform_sector(Sector& sector) = 0;
38 };
39 
40 #endif
41 
42 /* EOF */
This class is an abstract interface for algorithms that transform levels in some way before they are ...
Definition: level_transformer.hpp:27
virtual void transform(Level &level)
transform a complete Level, the standard implementation just calls transformSector on each sector in ...
Definition: level_transformer.cpp:25
Represents one of (potentially) multiple, separate parts of a Level.
Definition: sector.hpp:61
Represents a collection of Sectors running in a single GameSession.
Definition: level.hpp:30