17 #ifndef HEADER_SUPERTUX_SUPERTUX_LEVEL_TRANSFORMER_HPP 18 #define HEADER_SUPERTUX_SUPERTUX_LEVEL_TRANSFORMER_HPP 37 virtual void transform_sector(
Sector& sector) = 0;
Represents one of (potentially) multiple, separate parts of a Level.
Definition: sector.hpp:61
Represents a collection of Sectors running in a single GameSession.
Definition: level.hpp:30