supertux
light.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_LIGHT_HPP
18 #define HEADER_SUPERTUX_OBJECT_LIGHT_HPP
19 
20 #include "math/vector.hpp"
21 #include "sprite/sprite_ptr.hpp"
22 #include "supertux/game_object.hpp"
23 #include "video/color.hpp"
24 
25 class Light : public GameObject
26 {
27 public:
28  Light(const Vector& center, const Color& color = Color(1.0, 1.0, 1.0, 1.0));
29  ~Light() override;
30  virtual bool is_saveable() const override {
31  return false;
32  }
33 
34  virtual GameObjectClasses get_class_types() const override { return GameObject::get_class_types().add(typeid(Light)); }
35 
36  virtual void update(float dt_sec) override;
37  virtual void draw(DrawingContext& context) override;
38 
39 protected:
40  Vector position;
41  Color color;
42  SpritePtr sprite;
43 };
44 
45 #endif
46 
47 /* EOF */
Definition: light.hpp:25
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: light.cpp:39
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: light.hpp:34
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: light.cpp:34
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: light.hpp:30
virtual GameObjectClasses get_class_types() const
List notable classes in inheritance hierarchy of class.
Definition: game_object.cpp:113
Definition: color.hpp:26
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42