17 #ifndef HEADER_SUPERTUX_BADGUY_LIVEFIRE_HPP 18 #define HEADER_SUPERTUX_BADGUY_LIVEFIRE_HPP 20 #include "badguy/walking_badguy.hpp" 31 virtual void freeze()
override;
32 virtual bool is_freezable()
const override;
36 static std::string class_name() {
return "livefire"; }
37 virtual std::string get_class_name()
const override {
return class_name(); }
38 static std::string display_name() {
return _(
"Walking Flame"); }
43 std::string death_sound;
70 static std::string class_name() {
return "livefire_asleep"; }
71 virtual std::string get_class_name()
const override {
return class_name(); }
72 static std::string display_name() {
return _(
"Sleeping Flame"); }
89 static std::string class_name() {
return "livefire_dormant"; }
90 virtual std::string get_class_name()
const override {
return class_name(); }
91 static std::string display_name() {
return _(
"Dormant Flame"); }
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
Definition: livefire.hpp:22
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: livefire.cpp:112
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: livefire.cpp:98
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: livefire.hpp:73
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: livefire.hpp:74
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: livefire.cpp:57
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: livefire.cpp:48
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: livefire.hpp:93
Definition: livefire.hpp:62
virtual void initialize() override
called immediately before the first call to initialize
Definition: walking_badguy.cpp:76
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: livefire.hpp:92
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: livefire.hpp:81
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: livefire.hpp:39
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: livefire.cpp:118
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: livefire.hpp:40
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: livefire.cpp:38
Definition: reader_mapping.hpp:32
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: badguy.cpp:140
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44