supertux
livefire.hpp
1 // SuperTux badguy - walking flame that glows
2 // Copyright (C) 2013 LMH <lmh.0013@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_LIVEFIRE_HPP
18 #define HEADER_SUPERTUX_BADGUY_LIVEFIRE_HPP
19 
20 #include "badguy/walking_badguy.hpp"
21 
22 class LiveFire : public WalkingBadguy
23 {
24 public:
25  LiveFire(const ReaderMapping& reader);
26 
27  virtual void collision_solid(const CollisionHit& hit) override;
28  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
29  virtual void active_update(float dt_sec) override;
30 
31  virtual void freeze() override;
32  virtual bool is_freezable() const override;
33  virtual bool is_flammable() const override;
34 
35  virtual void kill_fall() override;
36  static std::string class_name() { return "livefire"; }
37  virtual std::string get_class_name() const override { return class_name(); }
38  static std::string display_name() { return _("Walking Flame"); }
39  virtual std::string get_display_name() const override { return display_name(); }
40  virtual GameObjectClasses get_class_types() const override { return WalkingBadguy::get_class_types().add(typeid(LiveFire)); }
41 
42 private:
43  std::string death_sound;
44 
45 protected:
46  enum SState {
47  STATE_SLEEPING,
48  STATE_WAKING,
49  STATE_WALKING,
50  STATE_DORMANT,
51  STATE_DEAD
52  };
53 
54 protected:
55  SState state;
56 
57 private:
58  LiveFire(const LiveFire&) = delete;
59  LiveFire& operator=(const LiveFire&) = delete;
60 };
61 
62 class LiveFireAsleep final : public LiveFire
63 {
64 public:
65  LiveFireAsleep(const ReaderMapping& reader);
66 
67  virtual void draw(DrawingContext& context) override;
68 
69  virtual void initialize() override;
70  static std::string class_name() { return "livefire_asleep"; }
71  virtual std::string get_class_name() const override { return class_name(); }
72  static std::string display_name() { return _("Sleeping Flame"); }
73  virtual std::string get_display_name() const override { return display_name(); }
74  virtual GameObjectClasses get_class_types() const override { return LiveFire::get_class_types().add(typeid(LiveFireAsleep)); }
75 
76 private:
77  LiveFireAsleep(const LiveFireAsleep&) = delete;
78  LiveFireAsleep& operator=(const LiveFireAsleep&) = delete;
79 };
80 
81 class LiveFireDormant final : public LiveFire
82 {
83 public:
84  LiveFireDormant(const ReaderMapping& reader);
85 
86  virtual void draw(DrawingContext& context) override;
87 
88  virtual void initialize() override;
89  static std::string class_name() { return "livefire_dormant"; }
90  virtual std::string get_class_name() const override { return class_name(); }
91  static std::string display_name() { return _("Dormant Flame"); }
92  virtual std::string get_display_name() const override { return display_name(); }
93  virtual GameObjectClasses get_class_types() const override { return LiveFire::get_class_types().add(typeid(LiveFireDormant)); }
94 
95 private:
96  LiveFireDormant(const LiveFireDormant&) = delete;
97  LiveFireDormant& operator=(const LiveFireDormant&) = delete;
98 };
99 
100 #endif
101 
102 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
Definition: livefire.hpp:22
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: livefire.cpp:112
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: livefire.cpp:98
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: livefire.hpp:73
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: livefire.hpp:74
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: livefire.cpp:57
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: livefire.cpp:48
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: livefire.hpp:93
Definition: livefire.hpp:62
virtual void initialize() override
called immediately before the first call to initialize
Definition: walking_badguy.cpp:76
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: livefire.hpp:92
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: livefire.hpp:81
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: livefire.hpp:39
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: livefire.cpp:118
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: livefire.hpp:40
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: livefire.cpp:38
Definition: reader_mapping.hpp:32
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: badguy.cpp:140
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44