supertux
marker_object.hpp
1 // SuperTux
2 // Copyright (C) 2016 Hume2 <teratux.mail@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_EDITOR_MARKER_OBJECT_HPP
18 #define HEADER_SUPERTUX_EDITOR_MARKER_OBJECT_HPP
19 
20 #include "supertux/moving_object.hpp"
21 
22 #include "video/layer.hpp"
23 
24 class DrawingContext;
25 
26 class MarkerObject : public MovingObject
27 {
28 public:
29  MarkerObject(const Vector& pos);
30  MarkerObject();
31  virtual GameObjectClasses get_class_types() const override { return MovingObject::get_class_types().add(typeid(MarkerObject)); }
32 
33  virtual void update(float dt_sec) override {}
34  virtual void draw(DrawingContext& context) override;
35 
36  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override { return FORCE_MOVE; }
37 
38  virtual Vector get_point_vector() const = 0;
39  virtual Vector get_offset() const = 0;
40  virtual bool hide_if_no_offset() const { return false; }
41 
42  virtual bool is_saveable() const override { return false; }
43  bool track_state() const override { return false; }
44 
45  virtual int get_layer() const override { return LAYER_GUI - 20; }
46 
47  virtual void save_state() override = 0;
48  virtual void check_state() override = 0;
49 
50 private:
51  MarkerObject(const MarkerObject&) = delete;
52  MarkerObject& operator=(const MarkerObject&) = delete;
53 };
54 
55 #endif
56 
57 /* EOF */
virtual void save_state() override=0
Save/check the current state of the object.
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: marker_object.hpp:31
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: marker_object.hpp:33
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: marker_object.cpp:38
Definition: marker_object.hpp:26
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: marker_object.hpp:42
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: marker_object.hpp:36
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:35
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_object.hpp:49
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
bool track_state() const override
Indicates if the object&#39;s state should be tracked.
Definition: marker_object.hpp:43
This class collects data about a collision.
Definition: collision_hit.hpp:44