17 #ifndef HEADER_SUPERTUX_BADGUY_MOLE_HPP 18 #define HEADER_SUPERTUX_BADGUY_MOLE_HPP 20 #include "badguy/badguy.hpp" 34 virtual void ignite()
override;
36 static std::string class_name() {
return "mole"; }
37 virtual std::string get_class_name()
const override {
return class_name(); }
38 static std::string display_name() {
return _(
"Mole"); }
44 virtual void on_flip(
float height)
override;
60 void set_state(MoleState new_state);
71 Mole& operator=(
const Mole&) =
delete;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual void active_update(float) override
called each frame when the badguy is activated.
Definition: mole.cpp:97
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual void ignite() override
Kills the badguy by igniting it.
Definition: mole.cpp:176
virtual HitResponse collision_badguy(BadGuy &, const CollisionHit &) override
Called when the badguy collided with another badguy.
Definition: mole.cpp:66
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: mole.hpp:39
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: mole.cpp:189
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: mole.cpp:72
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: mole.cpp:183
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void activate() override
called when the badguy has been activated.
Definition: mole.cpp:49
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: mole.hpp:40
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: mole.hpp:42
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: mole.cpp:55
This class collects data about a collision.
Definition: collision_hit.hpp:44