17 #ifndef HEADER_SUPERTUX_BADGUY_MOLE_ROCK_HPP 18 #define HEADER_SUPERTUX_BADGUY_MOLE_ROCK_HPP 20 #include "badguy/badguy.hpp" 42 static std::string class_name() {
return "mole_rock"; }
43 virtual std::string get_class_name()
const override {
return class_name(); }
44 static std::string display_name() {
return _(
"Mole's rock"); }
virtual void deactivate() override
called when the badguy has been deactivated
Definition: mole_rock.cpp:67
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: mole_rock.hpp:46
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: mole_rock.cpp:107
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: mole_rock.cpp:79
Badguy "MoleRock" - Rock thrown by "Mole" Badguy.
Definition: mole_rock.hpp:23
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: mole_rock.cpp:73
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: mole_rock.hpp:45
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: mole_rock.cpp:99
virtual bool is_hurtable() const override
Return true if this badguy can be hurt by tiles with the attribute "hurts".
Definition: mole_rock.hpp:41
const Vector initial_velocity
velocity at time of creation
Definition: mole_rock.hpp:50
virtual void initialize() override
called immediately before the first call to initialize
Definition: mole_rock.cpp:58
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: mole_rock.cpp:86
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
This module contains methods controlling the player.
Definition: player.hpp:47
const BadGuy * parent
collisions with this BadGuy will be ignored
Definition: mole_rock.hpp:49
This class collects data about a collision.
Definition: collision_hit.hpp:44