supertux
mole_rock.hpp
1 // MoleRock - Rock thrown by "Mole" Badguy
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_MOLE_ROCK_HPP
18 #define HEADER_SUPERTUX_BADGUY_MOLE_ROCK_HPP
19 
20 #include "badguy/badguy.hpp"
21 
23 class MoleRock final : public BadGuy
24 {
25 public:
26  MoleRock(const ReaderMapping& reader);
27  MoleRock(const Vector& pos, const Vector& velocity, const BadGuy* parent);
28 
29  virtual void initialize() override;
30  virtual void deactivate() override;
31 
32  virtual void active_update(float dt_sec) override;
33 
34  virtual void collision_solid(const CollisionHit& hit) override;
35  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
36  virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override;
37 
38  virtual bool updatePointers(const GameObject* from_object, GameObject* to_object);
39 
40  virtual bool is_flammable() const override;
41  virtual bool is_hurtable() const override { return false; }
42  static std::string class_name() { return "mole_rock"; }
43  virtual std::string get_class_name() const override { return class_name(); }
44  static std::string display_name() { return _("Mole's rock"); }
45  virtual std::string get_display_name() const override { return display_name(); }
46  virtual GameObjectClasses get_class_types() const override { return BadGuy::get_class_types().add(typeid(MoleRock)); }
47 
48 protected:
49  const BadGuy* parent;
50  const Vector initial_velocity;
52 private:
53  MoleRock(const MoleRock&) = delete;
54  MoleRock& operator=(const MoleRock&) = delete;
55 };
56 
57 #endif
58 
59 /* EOF */
virtual void deactivate() override
called when the badguy has been deactivated
Definition: mole_rock.cpp:67
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: mole_rock.hpp:46
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: mole_rock.cpp:107
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: mole_rock.cpp:79
Badguy "MoleRock" - Rock thrown by "Mole" Badguy.
Definition: mole_rock.hpp:23
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: mole_rock.cpp:73
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: mole_rock.hpp:45
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: mole_rock.cpp:99
virtual bool is_hurtable() const override
Return true if this badguy can be hurt by tiles with the attribute "hurts".
Definition: mole_rock.hpp:41
const Vector initial_velocity
velocity at time of creation
Definition: mole_rock.hpp:50
virtual void initialize() override
called immediately before the first call to initialize
Definition: mole_rock.cpp:58
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: mole_rock.cpp:86
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
This module contains methods controlling the player.
Definition: player.hpp:47
const BadGuy * parent
collisions with this BadGuy will be ignored
Definition: mole_rock.hpp:49
This class collects data about a collision.
Definition: collision_hit.hpp:44