17 #ifndef HEADER_SUPERTUX_BADGUY_MRTREE_HPP 18 #define HEADER_SUPERTUX_BADGUY_MRTREE_HPP 20 #include "badguy/walking_badguy.hpp" 27 virtual bool is_freezable()
const override;
29 virtual std::string get_overlay_size()
const override {
return "3x3"; }
30 static std::string class_name() {
return "mrtree"; }
31 virtual std::string get_class_name()
const override {
return class_name(); }
32 static std::string display_name() {
return _(
"Mr. Tree"); }
36 GameObjectTypes
get_types()
const override;
37 std::string get_default_sprite_name()
const override;
42 void on_type_change(
int old_type)
override;
GameObjectTypes get_types() const override
Get all types of the object, if available.
Definition: mrtree.cpp:47
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: mrtree.hpp:34
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
Definition: mrtree.hpp:22
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: mrtree.hpp:33
Definition: reader_mapping.hpp:32
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: mrtree.cpp:92