supertux
obstack.h
1 /* obstack.h - object stack macros
2  Copyright (C) 1988-1994,1996-1999,2003,2004,2005
3  Free Software Foundation, Inc.
4  This file is part of the GNU C Library.
5 
6  The GNU C Library is free software; you can redistribute it and/or
7  modify it under the terms of the GNU Lesser General Public
8  License as published by the Free Software Foundation; either
9  version 2.1 of the License, or (at your option) any later version.
10 
11  The GNU C Library is distributed in the hope that it will be useful,
12  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  Lesser General Public License for more details.
15 
16  You should have received a copy of the GNU Lesser General Public
17  License along with the GNU C Library; if not, write to the Free
18  Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
19  Boston, MA 02110-1301, USA. */
20 
21 /* Summary:
22 
23 All the apparent functions defined here are macros. The idea
24 is that you would use these pre-tested macros to solve a
25 very specific set of problems, and they would run fast.
26 Caution: no side-effects in arguments please!! They may be
27 evaluated MANY times!!
28 
29 These macros operate a stack of objects. Each object starts life
30 small, and may grow to maturity. (Consider building a word syllable
31 by syllable.) An object can move while it is growing. Once it has
32 been "finished" it never changes address again. So the "top of the
33 stack" is typically an immature growing object, while the rest of the
34 stack is of mature, fixed size and fixed address objects.
35 
36 These routines grab large chunks of memory, using a function you
37 supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
38 by calling `obstack_chunk_free'. You must define them and declare
39 them before using any obstack macros.
40 
41 Each independent stack is represented by a `struct obstack'.
42 Each of the obstack macros expects a pointer to such a structure
43 as the first argument.
44 
45 One motivation for this package is the problem of growing char strings
46 in symbol tables. Unless you are "fascist pig with a read-only mind"
47 --Gosper's immortal quote from HAKMEM item 154, out of context--you
48 would not like to put any arbitrary upper limit on the length of your
49 symbols.
50 
51 In practice this often means you will build many short symbols and a
52 few long symbols. At the time you are reading a symbol you don't know
53 how long it is. One traditional method is to read a symbol into a
54 buffer, realloc()ating the buffer every time you try to read a symbol
55 that is longer than the buffer. This is beaut, but you still will
56 want to copy the symbol from the buffer to a more permanent
57 symbol-table entry say about half the time.
58 
59 With obstacks, you can work differently. Use one obstack for all symbol
60 names. As you read a symbol, grow the name in the obstack gradually.
61 When the name is complete, finalize it. Then, if the symbol exists already,
62 free the newly read name.
63 
64 The way we do this is to take a large chunk, allocating memory from
65 low addresses. When you want to build a symbol in the chunk you just
66 add chars above the current "high water mark" in the chunk. When you
67 have finished adding chars, because you got to the end of the symbol,
68 you know how long the chars are, and you can create a new object.
69 Mostly the chars will not burst over the highest address of the chunk,
70 because you would typically expect a chunk to be (say) 100 times as
71 long as an average object.
72 
73 In case that isn't clear, when we have enough chars to make up
74 the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
75 so we just point to it where it lies. No moving of chars is
76 needed and this is the second win: potentially long strings need
77 never be explicitly shuffled. Once an object is formed, it does not
78 change its address during its lifetime.
79 
80 When the chars burst over a chunk boundary, we allocate a larger
81 chunk, and then copy the partly formed object from the end of the old
82 chunk to the beginning of the new larger chunk. We then carry on
83 accreting characters to the end of the object as we normally would.
84 
85 A special macro is provided to add a single char at a time to a
86 growing object. This allows the use of register variables, which
87 break the ordinary 'growth' macro.
88 
89 Summary:
90  We allocate large chunks.
91  We carve out one object at a time from the current chunk.
92  Once carved, an object never moves.
93  We are free to append data of any size to the currently
94  growing object.
95  Exactly one object is growing in an obstack at any one time.
96  You can run one obstack per control block.
97  You may have as many control blocks as you dare.
98  Because of the way we do it, you can `unwind' an obstack
99  back to a previous state. (You may remove objects much
100  as you would with a stack.)
101 */
102 
103 
104 /* Don't do the contents of this file more than once. */
105 
106 #ifndef _OBSTACK_H
107 #define _OBSTACK_H 1
108 
109 #ifdef __cplusplus
110 extern "C" {
111 #endif
112 
113 /* We need the type of a pointer subtraction. If __PTRDIFF_TYPE__ is
114  defined, as with GNU C, use that; that way we don't pollute the
115  namespace with <stddef.h>'s symbols. Otherwise, include <stddef.h>
116  and use ptrdiff_t. */
117 
118 #ifdef __PTRDIFF_TYPE__
119 # define PTR_INT_TYPE __PTRDIFF_TYPE__
120 #else
121 # include <stddef.h>
122 # define PTR_INT_TYPE ptrdiff_t
123 #endif
124 
125 /* If B is the base of an object addressed by P, return the result of
126  aligning P to the next multiple of A + 1. B and P must be of type
127  char *. A + 1 must be a power of 2. */
128 
129 #define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A)))
130 
131 /* Similar to _BPTR_ALIGN (B, P, A), except optimize the common case
132  where pointers can be converted to integers, aligned as integers,
133  and converted back again. If PTR_INT_TYPE is narrower than a
134  pointer (e.g., the AS/400), play it safe and compute the alignment
135  relative to B. Otherwise, use the faster strategy of computing the
136  alignment relative to 0. */
137 
138 #define __PTR_ALIGN(B, P, A) \
139  __BPTR_ALIGN (sizeof (PTR_INT_TYPE) < sizeof (void *) ? (B) : (char *) 0, \
140  P, A)
141 
142 #include <string.h>
143 
144 struct _obstack_chunk /* Lives at front of each chunk. */
145 {
146  char *limit; /* 1 past end of this chunk */
147  struct _obstack_chunk *prev; /* address of prior chunk or NULL */
148  char contents[4]; /* objects begin here */
149 };
150 
151 struct obstack /* control current object in current chunk */
152 {
153  long chunk_size; /* preferred size to allocate chunks in */
154  struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */
155  char *object_base; /* address of object we are building */
156  char *next_free; /* where to add next char to current object */
157  char *chunk_limit; /* address of char after current chunk */
158  union
159  {
160  PTR_INT_TYPE tempint;
161  void *tempptr;
162  } temp; /* Temporary for some macros. */
163  int alignment_mask; /* Mask of alignment for each object. */
164  /* These prototypes vary based on `use_extra_arg', and we use
165  casts to the prototypeless function type in all assignments,
166  but having prototypes here quiets -Wstrict-prototypes. */
167  struct _obstack_chunk *(*chunkfun) (void *, long);
168  void (*freefun) (void *, struct _obstack_chunk *);
169  void *extra_arg; /* first arg for chunk alloc/dealloc funcs */
170  unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */
171  unsigned maybe_empty_object:1;/* There is a possibility that the current
172  chunk contains a zero-length object. This
173  prevents freeing the chunk if we allocate
174  a bigger chunk to replace it. */
175  unsigned alloc_failed:1; /* No longer used, as we now call the failed
176  handler on error, but retained for binary
177  compatibility. */
178 };
179 
180 /* Declare the external functions we use; they are in obstack.c. */
181 
182 extern void _obstack_newchunk (struct obstack *, int);
183 extern int _obstack_begin (struct obstack *, int, int,
184  void *(*) (long), void (*) (void *));
185 extern int _obstack_begin_1 (struct obstack *, int, int,
186  void *(*) (void *, long),
187  void (*) (void *, void *), void *);
188 extern int _obstack_memory_used (struct obstack *);
189 
190 void obstack_free (struct obstack *obstack, void *block);
191 
192 
193 /* Error handler called when `obstack_chunk_alloc' failed to allocate
194  more memory. This can be set to a user defined function which
195  should either abort gracefully or use longjump - but shouldn't
196  return. The default action is to print a message and abort. */
197 extern void (*obstack_alloc_failed_handler) (void);
198 
199 /* Exit value used when `print_and_abort' is used. */
200 extern int obstack_exit_failure;
201 
202 /* Pointer to beginning of object being allocated or to be allocated next.
203  Note that this might not be the final address of the object
204  because a new chunk might be needed to hold the final size. */
205 
206 #define obstack_base(h) ((void *) (h)->object_base)
207 
208 /* Size for allocating ordinary chunks. */
209 
210 #define obstack_chunk_size(h) ((h)->chunk_size)
211 
212 /* Pointer to next byte not yet allocated in current chunk. */
213 
214 #define obstack_next_free(h) ((h)->next_free)
215 
216 /* Mask specifying low bits that should be clear in address of an object. */
217 
218 #define obstack_alignment_mask(h) ((h)->alignment_mask)
219 
220 /* To prevent prototype warnings provide complete argument list. */
221 #define obstack_init(h) \
222  _obstack_begin ((h), 0, 0, \
223  (void *(*) (long)) obstack_chunk_alloc, \
224  (void (*) (void *)) obstack_chunk_free)
225 
226 #define obstack_begin(h, size) \
227  _obstack_begin ((h), (size), 0, \
228  (void *(*) (long)) obstack_chunk_alloc, \
229  (void (*) (void *)) obstack_chunk_free)
230 
231 #define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
232  _obstack_begin ((h), (size), (alignment), \
233  (void *(*) (long)) (chunkfun), \
234  (void (*) (void *)) (freefun))
235 
236 #define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
237  _obstack_begin_1 ((h), (size), (alignment), \
238  (void *(*) (void *, long)) (chunkfun), \
239  (void (*) (void *, void *)) (freefun), (arg))
240 
241 #define obstack_chunkfun(h, newchunkfun) \
242  ((h) -> chunkfun = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun))
243 
244 #define obstack_freefun(h, newfreefun) \
245  ((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun))
246 
247 #define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = (achar))
248 
249 #define obstack_blank_fast(h,n) ((h)->next_free += (n))
250 
251 #define obstack_memory_used(h) _obstack_memory_used (h)
252 
253 #if defined __GNUC__ && defined __STDC__ && __STDC__
254 /* NextStep 2.0 cc is really gcc 1.93 but it defines __GNUC__ = 2 and
255  does not implement __extension__. But that compiler doesn't define
256  __GNUC_MINOR__. */
257 # if __GNUC__ < 2 || (__NeXT__ && !__GNUC_MINOR__)
258 # define __extension__
259 # endif
260 
261 /* For GNU C, if not -traditional,
262  we can define these macros to compute all args only once
263  without using a global variable.
264  Also, we can avoid using the `temp' slot, to make faster code. */
265 
266 # define obstack_object_size(OBSTACK) \
267  __extension__ \
268  ({ struct obstack const *__o = (OBSTACK); \
269  (unsigned) (__o->next_free - __o->object_base); })
270 
271 # define obstack_room(OBSTACK) \
272  __extension__ \
273  ({ struct obstack const *__o = (OBSTACK); \
274  (unsigned) (__o->chunk_limit - __o->next_free); })
275 
276 # define obstack_make_room(OBSTACK,length) \
277 __extension__ \
278 ({ struct obstack *__o = (OBSTACK); \
279  int __len = (length); \
280  if (__o->chunk_limit - __o->next_free < __len) \
281  _obstack_newchunk (__o, __len); \
282  (void) 0; })
283 
284 # define obstack_empty_p(OBSTACK) \
285  __extension__ \
286  ({ struct obstack const *__o = (OBSTACK); \
287  (__o->chunk->prev == 0 \
288  && __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \
289  __o->chunk->contents, \
290  __o->alignment_mask)); })
291 
292 # define obstack_grow(OBSTACK,where,length) \
293 __extension__ \
294 ({ struct obstack *__o = (OBSTACK); \
295  int __len = (length); \
296  if (__o->next_free + __len > __o->chunk_limit) \
297  _obstack_newchunk (__o, __len); \
298  memcpy (__o->next_free, where, __len); \
299  __o->next_free += __len; \
300  (void) 0; })
301 
302 # define obstack_grow0(OBSTACK,where,length) \
303 __extension__ \
304 ({ struct obstack *__o = (OBSTACK); \
305  int __len = (length); \
306  if (__o->next_free + __len + 1 > __o->chunk_limit) \
307  _obstack_newchunk (__o, __len + 1); \
308  memcpy (__o->next_free, where, __len); \
309  __o->next_free += __len; \
310  *(__o->next_free)++ = 0; \
311  (void) 0; })
312 
313 # define obstack_1grow(OBSTACK,datum) \
314 __extension__ \
315 ({ struct obstack *__o = (OBSTACK); \
316  if (__o->next_free + 1 > __o->chunk_limit) \
317  _obstack_newchunk (__o, 1); \
318  obstack_1grow_fast (__o, datum); \
319  (void) 0; })
320 
321 /* These assume that the obstack alignment is good enough for pointers
322  or ints, and that the data added so far to the current object
323  shares that much alignment. */
324 
325 # define obstack_ptr_grow(OBSTACK,datum) \
326 __extension__ \
327 ({ struct obstack *__o = (OBSTACK); \
328  if (__o->next_free + sizeof (void *) > __o->chunk_limit) \
329  _obstack_newchunk (__o, sizeof (void *)); \
330  obstack_ptr_grow_fast (__o, datum); }) \
331 
332 # define obstack_int_grow(OBSTACK,datum) \
333 __extension__ \
334 ({ struct obstack *__o = (OBSTACK); \
335  if (__o->next_free + sizeof (int) > __o->chunk_limit) \
336  _obstack_newchunk (__o, sizeof (int)); \
337  obstack_int_grow_fast (__o, datum); })
338 
339 # define obstack_ptr_grow_fast(OBSTACK,aptr) \
340 __extension__ \
341 ({ struct obstack *__o1 = (OBSTACK); \
342  *(const void **) __o1->next_free = (aptr); \
343  __o1->next_free += sizeof (const void *); \
344  (void) 0; })
345 
346 # define obstack_int_grow_fast(OBSTACK,aint) \
347 __extension__ \
348 ({ struct obstack *__o1 = (OBSTACK); \
349  *(int *) __o1->next_free = (aint); \
350  __o1->next_free += sizeof (int); \
351  (void) 0; })
352 
353 # define obstack_blank(OBSTACK,length) \
354 __extension__ \
355 ({ struct obstack *__o = (OBSTACK); \
356  int __len = (length); \
357  if (__o->chunk_limit - __o->next_free < __len) \
358  _obstack_newchunk (__o, __len); \
359  obstack_blank_fast (__o, __len); \
360  (void) 0; })
361 
362 # define obstack_alloc(OBSTACK,length) \
363 __extension__ \
364 ({ struct obstack *__h = (OBSTACK); \
365  obstack_blank (__h, (length)); \
366  obstack_finish (__h); })
367 
368 # define obstack_copy(OBSTACK,where,length) \
369 __extension__ \
370 ({ struct obstack *__h = (OBSTACK); \
371  obstack_grow (__h, (where), (length)); \
372  obstack_finish (__h); })
373 
374 # define obstack_copy0(OBSTACK,where,length) \
375 __extension__ \
376 ({ struct obstack *__h = (OBSTACK); \
377  obstack_grow0 (__h, (where), (length)); \
378  obstack_finish (__h); })
379 
380 /* The local variable is named __o1 to avoid a name conflict
381  when obstack_blank is called. */
382 # define obstack_finish(OBSTACK) \
383 __extension__ \
384 ({ struct obstack *__o1 = (OBSTACK); \
385  void *__value = (void *) __o1->object_base; \
386  if (__o1->next_free == __value) \
387  __o1->maybe_empty_object = 1; \
388  __o1->next_free \
389  = __PTR_ALIGN (__o1->object_base, __o1->next_free, \
390  __o1->alignment_mask); \
391  if (__o1->next_free - (char *)__o1->chunk \
392  > __o1->chunk_limit - (char *)__o1->chunk) \
393  __o1->next_free = __o1->chunk_limit; \
394  __o1->object_base = __o1->next_free; \
395  __value; })
396 
397 # define obstack_free(OBSTACK, OBJ) \
398 __extension__ \
399 ({ struct obstack *__o = (OBSTACK); \
400  void *__obj = (OBJ); \
401  if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
402  __o->next_free = __o->object_base = (char *)__obj; \
403  else (obstack_free) (__o, __obj); })
404 
405 #else /* not __GNUC__ or not __STDC__ */
406 
407 # define obstack_object_size(h) \
408  (unsigned) ((h)->next_free - (h)->object_base)
409 
410 # define obstack_room(h) \
411  (unsigned) ((h)->chunk_limit - (h)->next_free)
412 
413 # define obstack_empty_p(h) \
414  ((h)->chunk->prev == 0 \
415  && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \
416  (h)->chunk->contents, \
417  (h)->alignment_mask))
418 
419 /* Note that the call to _obstack_newchunk is enclosed in (..., 0)
420  so that we can avoid having void expressions
421  in the arms of the conditional expression.
422  Casting the third operand to void was tried before,
423  but some compilers won't accept it. */
424 
425 # define obstack_make_room(h,length) \
426 ( (h)->temp.tempint = (length), \
427  (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \
428  ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0))
429 
430 # define obstack_grow(h,where,length) \
431 ( (h)->temp.tempint = (length), \
432  (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \
433  ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \
434  memcpy ((h)->next_free, where, (h)->temp.tempint), \
435  (h)->next_free += (h)->temp.tempint)
436 
437 # define obstack_grow0(h,where,length) \
438 ( (h)->temp.tempint = (length), \
439  (((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit) \
440  ? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0), \
441  memcpy ((h)->next_free, where, (h)->temp.tempint), \
442  (h)->next_free += (h)->temp.tempint, \
443  *((h)->next_free)++ = 0)
444 
445 # define obstack_1grow(h,datum) \
446 ( (((h)->next_free + 1 > (h)->chunk_limit) \
447  ? (_obstack_newchunk ((h), 1), 0) : 0), \
448  obstack_1grow_fast (h, datum))
449 
450 # define obstack_ptr_grow(h,datum) \
451 ( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \
452  ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
453  obstack_ptr_grow_fast (h, datum))
454 
455 # define obstack_int_grow(h,datum) \
456 ( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \
457  ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
458  obstack_int_grow_fast (h, datum))
459 
460 # define obstack_ptr_grow_fast(h,aptr) \
461  (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr))
462 
463 # define obstack_int_grow_fast(h,aint) \
464  (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint))
465 
466 # define obstack_blank(h,length) \
467 ( (h)->temp.tempint = (length), \
468  (((h)->chunk_limit - (h)->next_free < (h)->temp.tempint) \
469  ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \
470  obstack_blank_fast (h, (h)->temp.tempint))
471 
472 # define obstack_alloc(h,length) \
473  (obstack_blank ((h), (length)), obstack_finish ((h)))
474 
475 # define obstack_copy(h,where,length) \
476  (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
477 
478 # define obstack_copy0(h,where,length) \
479  (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
480 
481 # define obstack_finish(h) \
482 ( ((h)->next_free == (h)->object_base \
483  ? (((h)->maybe_empty_object = 1), 0) \
484  : 0), \
485  (h)->temp.tempptr = (h)->object_base, \
486  (h)->next_free \
487  = __PTR_ALIGN ((h)->object_base, (h)->next_free, \
488  (h)->alignment_mask), \
489  (((h)->next_free - (char *) (h)->chunk \
490  > (h)->chunk_limit - (char *) (h)->chunk) \
491  ? ((h)->next_free = (h)->chunk_limit) : 0), \
492  (h)->object_base = (h)->next_free, \
493  (h)->temp.tempptr)
494 
495 # define obstack_free(h,obj) \
496 ( (h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk, \
497  ((((h)->temp.tempint > 0 \
498  && (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk)) \
499  ? (int) ((h)->next_free = (h)->object_base \
500  = (h)->temp.tempint + (char *) (h)->chunk) \
501  : (((obstack_free) ((h), (h)->temp.tempint + (char *) (h)->chunk), 0), 0)))
502 
503 #endif /* not __GNUC__ or not __STDC__ */
504 
505 #ifdef __cplusplus
506 } /* C++ */
507 #endif
508 
509 #endif /* obstack.h */
Definition: obstack.h:151
Definition: obstack.h:144