supertux
particlesystem_interactive.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_PARTICLESYSTEM_INTERACTIVE_HPP
18 #define HEADER_SUPERTUX_OBJECT_PARTICLESYSTEM_INTERACTIVE_HPP
19 
20 #include "object/particlesystem.hpp"
21 
22 #include "math/fwd.hpp"
23 
40 {
41 public:
44  ~ParticleSystem_Interactive() override;
45 
46  virtual void draw(DrawingContext& context) override;
47  virtual std::string get_display_name() const override {
48  return _("Interactive particle system");
49  }
51 
52 protected:
53  virtual int collision(Particle* particle, const Vector& movement);
54 
55 private:
57  ParticleSystem_Interactive& operator=(const ParticleSystem_Interactive&) = delete;
58 };
59 
60 #endif
61 
62 /* EOF */
This is an alternative class for particle systems.
Definition: particlesystem_interactive.hpp:39
Definition: particlesystem.hpp:86
This is the base class for particle systems.
Definition: particlesystem.hpp:49
Definition: collision.cpp:24
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: particlesystem_interactive.hpp:50
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: particlesystem_interactive.hpp:47
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: particlesystem.hpp:66
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: particlesystem_interactive.cpp:59