This is an alternative class for particle systems.
Definition: particlesystem_interactive.hpp:39
Definition: particlesystem.hpp:86
This is the base class for particle systems.
Definition: particlesystem.hpp:49
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: particlesystem_interactive.hpp:50
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: particlesystem_interactive.hpp:47
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: particlesystem.hpp:66
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: particlesystem_interactive.cpp:59