supertux
plant.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_PLANT_HPP
18 #define HEADER_SUPERTUX_BADGUY_PLANT_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 class Plant final : public BadGuy
23 {
24 public:
25  Plant(const ReaderMapping& reader);
26 
27  virtual void initialize() override;
28  virtual void collision_solid(const CollisionHit& hit) override;
29  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
30  virtual void active_update(float dt_sec) override;
31  virtual void ignite() override;
32  static std::string class_name() { return "plant"; }
33  virtual std::string get_class_name() const override { return class_name(); }
34  static std::string display_name() { return _("Plant"); }
35  virtual std::string get_display_name() const override { return display_name(); }
36  virtual GameObjectClasses get_class_types() const override { return BadGuy::get_class_types().add(typeid(Plant)); }
37 
38 protected:
39  enum PlantState {
40  PLANT_SLEEPING,
41  PLANT_WAKING,
42  PLANT_WALKING
43  };
44 
45 private:
46  Timer timer;
47  PlantState state;
48 
49 private:
50  Plant(const Plant&) = delete;
51  Plant& operator=(const Plant&) = delete;
52 };
53 
54 #endif
55 
56 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual void initialize() override
called immediately before the first call to initialize
Definition: plant.cpp:33
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
Definition: plant.hpp:22
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: plant.hpp:35
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: plant.cpp:44
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: plant.cpp:56
virtual void ignite() override
Kills the badguy by igniting it.
Definition: plant.cpp:105
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: plant.hpp:36
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: plant.cpp:70
This class collects data about a collision.
Definition: collision_hit.hpp:44