virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: pulsing_light.cpp:43
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: pulsing_light.cpp:52
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: pulsing_light.hpp:30
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42