supertux
pulsing_light.hpp
1 // SuperTux - Pulsing Light
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_PULSING_LIGHT_HPP
18 #define HEADER_SUPERTUX_OBJECT_PULSING_LIGHT_HPP
19 
20 #include "object/light.hpp"
21 
25 class PulsingLight final : public Light
26 {
27 public:
28  PulsingLight(const Vector& center, float cycle_len = 5.0, float min_alpha = 0.0, float max_alpha = 1.0, const Color& color = Color(1.0, 1.0, 1.0, 1.0));
29  ~PulsingLight() override;
30  virtual GameObjectClasses get_class_types() const override { return Light::get_class_types().add(typeid(PulsingLight)); }
31 
32  virtual void update(float dt_sec) override;
33  virtual void draw(DrawingContext& context) override;
34 
35 protected:
36  float min_alpha;
37  float max_alpha;
38  float cycle_len;
40  float t;
41 };
42 
43 #endif
44 
45 /* EOF */
Definition: light.hpp:25
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: light.hpp:34
float t
local time in seconds
Definition: pulsing_light.hpp:40
float cycle_len
length in seconds of one cycle
Definition: pulsing_light.hpp:38
float min_alpha
minimum alpha
Definition: pulsing_light.hpp:36
float max_alpha
maximum alpha
Definition: pulsing_light.hpp:37
Light source that changes alpha value to give the impression of a pulsating light.
Definition: pulsing_light.hpp:25
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: pulsing_light.cpp:43
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: pulsing_light.cpp:52
Definition: color.hpp:26
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: pulsing_light.hpp:30
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42